Adom Step2GLB - STEP to GLB converter

Install

Color-preserving STEP (.step/.stp) to GLB converter. Thin Rust CLI shelling to a shared OCCT XCAF service. Formerly 'step2glb'.

adom-wiki pkg install adom/adom-step2glb

Latest: v1.1.3, published

Contents

adom-step2glb

Thin CLI for STEP → GLB conversion with color preservation. Forwards requests to the shared service-step2glb container so individual containers don't need to ship the ~1.1 GB OCCT runtime.

Renamed: this app was formerly published as step2glb. It's now adom-step2glb (binary adom-step2glb), using the v1.2 async job protocol against the shared service. A step2glb binary alias is kept for back-compat — existing scripts that call step2glb … keep working.

step2glb preview — LQFP-100 converted from STEP with colors preserved + ground plane + cast shadow

What it does

step2glb convert SOT-89-3.step -o SOT-89-3.glb
step2glb from-library Package_TO_SOT_SMD/SOT-89-3
step2glb preview Package_QFP/LQFP-100_14x14mm_P0.5mm      # opens a Hydrogen webview

All three pass through to service-step2glb, which:

  1. Reads STEP via OCCT's STEPCAFControl_Reader with colors, names, and materials enabled.
  2. Tessellates with BRepMesh_IncrementalMesh.
  3. Writes glTF with RWGltf_CafWriter — the XCAF path that preserves per-face colors from the source CAD (unlike cadquery.Assembly.save('…glTF') or kicad-cli pcb export glb, which both collapse to all-white).

The CLI follows adom-cli-design: OK: / ERROR: / Hint: on the first line, then a JSON companion line so AI callers can parse the result structurally.

The preview webview

step2glb preview <source> opens a Hydrogen tab with a Babylon scene tuned per the 3d-viewer-design skill: brightened gradient bg, medium-gray transparent ground with real cast shadows, depth-tested world-origin gizmo, screen-space corner triad with X/Y/Z labels, Shift+Alt+Click orbit recentering, adaptive camera precision.

Materials preserved from the STEP file

The drawer lists every material extracted by OCCT's XCAF pipeline with a live color swatch and RGB values. This is the thing that was missing in the legacy kicad-cli pcb export glb path.

Materials drawer open showing per-material color swatches extracted from the STEP

Bottom view works through a 65%-transparent ground

Per the 3d-viewer-design §4d ground rule, the ground plane is alpha 0.35 so the chip's bottom face stays visible through it — critical for "is the chip seated on pads or floating above?"

Bottom view — chip visible through the 65%-transparent ground plane

Regenerates the 3 broken wiki 3dcomp chips

Package_TO_SOT_SMD/SOT-89-3 was one of three wiki 3dcomps whose GLBs had no chip body — just the baked PCB demo — because the legacy kicad-cli GLB export stripped the body. step2glb regenerates it cleanly:

SOT-89-3 iso view — clean conversion with ground + shadow

Install (Tier B, from the wiki)

See SKILL.md for the one-liner. No venv, no Python, no OCCT on the local container — just a 3 MB binary.

  • adom-inc/service-step2glb — the shared-service container this CLI talks to. Owns the Python helper, OCCT venv, and watchdog.
  • adom-inc/service-kicad — supplies STEP files (+ all other KiCad library content) to from-library calls.

Local development

./build.sh            # cargo build --release + install to /usr/local/bin
./tests/ralph.sh      # 5-package conversion smoke test; pass criteria: meshes>=1, materials>=1, sizeBytes>1000

The preview subcommand still spawns a local tiny_http — Hydrogen webviews can't reach the external service URL directly, so the GLB is fetched once from the service and re-served on the user's container-proxy port for the webview.