Releases

Commit History

3D fix: preserve chip metallic leads (merge path, not flat rebuild) + make laser etch subtle (one line, small); keep pick-and-place animation
Ray · fb40d9c · 23h ago
board GLB: bake pick-and-place animation (chip+laser_etch descend onto the footprint) as a glTF track the standard viewer autoplays; frame 0 = assembled for ?animate=0
Ray · 0d21f03 · 1d ago
laser-etch the MPN at the STEP layer: etched chip STEP (Fusion-ready, laser_etch body) + board & chip GLBs with a toggleable laser_etch layer
Ray · 4af7312 · 1d ago
3d viewer: smooth lift, lower lift height (stays framed), slower reflow/power-on pulses, demo pacing
Ray · a5c72c3 · 3d ago
3d viewer: disable the cast shadow (reads as a baked smudge); demo choreography = chip up, solder off/on, then place
Ray · 3d6cf2c · 3d ago
Publish 0.2.2
Colby Knox · 4a78df8 · 3d ago
3d: seat solder dots onto the pads in the board GLB (translate solder node -0.055mm); viewer #demo/#low modes
Ray · 7d720eb · 3d ago
3d viewer: etch sits on chip top + attached to chip; solder dots seated on the pads (no gap)
Ray · 6ed523a · 3d ago
3d viewer: laser-etched MPN (fitted+thin) + layer toggles + lifecycle animation (chip descends onto solder)
Ray · 1815e58 · 3d ago
Publish 0.2.1
Colby Knox · 5c97197 · 3d ago
Publish 0.2.0
Colby Knox · 66f92ce · 3d ago
3d viewer: clean base build (matches adom-lbr export)
Ray · ffe82c0 · 3d ago
3d viewer: frame camera on the model once geometry loads
Ray · 4f8bff5 · 4d ago
Delete adom-3d-viewer.min.js
Ray · 7d9f2dd · 4d ago
3d viewer: inline the Babylon bundle (blob serves .js as octet-stream+nosniff, blocks script src)
Ray · f870f86 · 4d ago
adom-lbr: interactive 3D viewer export (Adom3DViewer + board GLB, orbit/zoom/viewcube, solder/copper/board toggles)
Ray · 45151de · 4d ago
readme: cache-bust viewer iframes per build
Ray · b11c0b0 · 4d ago
adom-lbr: faint symbol body fill (not solid); readme: drop duplicate viewer labels
Ray · 3730975 · 4d ago
readme: Library view now embeds the adom-lbr per-slot symbol+footprint viewers via iframes, with a cross-highlight relay to the pin table
Ray · 7342874 · 4d ago
adom-lbr export-viewers: per-slot interactive symbol + footprint viewers (cross-highlight bus, tooltips, layer toggles)
Ray · 7a50dec · 4d ago
readme: reframe as a Library view (lead of the overview) with real footprint layer toggles (Copper/Silk/Fab/Courtyard); pin names + cross-highlight + tooltips as core
Ray · 0212dc8 · 4d ago
readme: add interactive schematic symbol column — symbol<->footprint<->table cross-highlight, all three light up on hover
Ray · b8813c6 · 4d ago
readme: quote footprint SVG attrs (fix self-close slash swallow that hid the pads)
Ray · 2ca1323 · 4d ago
readme: #pinout anchor
Ray · de453da · 4d ago
readme: interactive Pinout — footprint SVG carries pin name/type/desc, cross-highlights the pin table, datasheet tooltip on hover
Ray · 89ae138 · 4d ago
footprint: bake ds2sf pin names + types into every pad (pinfunction/pintype) so pads read as VBAT/PA0/... not just geometry
Ray · 59b4110 · 4d ago
readme: bring back the two-column key-page viewer — vertical thumbnail rail beside a tall page render; click page for full-screen
Ray · 30ef63d · 4d ago
readme: key-page lightbox only intercepts when embedded; standalone falls back to opening the image
Ray · a923fb7 · 4d ago
readme: restore curated 'datasheet key pages' strip (Features/Block/Pinout/Pin table/Package), full-screen via readme-lightbox
Ray · 39acd98 · 4d ago
keypages: 5 curated datasheet pages for the readme quick-look strip
Ray · 951ba9d · 4d ago
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Showing the latest 100 commits.

Contributors

R
Ray 168 commits
C
Colby Knox 3 commits
K
Kyle Bergstedt 1 commit