Commit History

183 commits ← Back to Activity
draggable floaties (grips) + exclude ground/helper meshes from layer groups (hover was hiliting the ground)
John Lauer · 79443b7 · 3mo ago
Publish 0.1.35
John Lauer · 45768b2 · 3mo ago
layers panel below the ViewCube (was covering it)
John Lauer · c57315a · 3mo ago
Publish 0.1.34
John Lauer · 57aa136 · 3mo ago
restore blob texture shim (dropped in cascade rewrite)
John Lauer · d7baf28 · 3mo ago
Publish 0.1.33
John Lauer · f419a42 · 3mo ago
cascade v2: upward-only cascading explode (5mm/step, nothing below ground), layers panel with live z + visibility toggl…
John Lauer · 1d1ec08 · 3mo ago
Publish 0.1.32
John Lauer · de27365 · 3mo ago
ROOT CAUSE FIX: localStorage shim - sandboxed docs throw on storage access, aborting the bundle's rig init (lights/env/…
John Lauer · 967d0ab · 3mo ago
Publish 0.1.31
John Lauer · f9d4b7e · 3mo ago
one shiny copper material for all four copper layers (inner gerber layers keep artwork as alpha cutout only)
John Lauer · cd8dcff · 3mo ago
Publish 0.1.30
John Lauer · 1c1f48d · 3mo ago
explode order fix: components to +7.5 slot so pin bottoms clear the silk plane (stackup order preserved throughout the…
John Lauer · 4692527 · 3mo ago
Publish 0.1.29
John Lauer · 5950abc · 3mo ago
restore proven light rig + absolute framing; keep real-FR4 sublayers with holes + unquantized groups
John Lauer · 20aa232 · 3mo ago
Publish 0.1.28
John Lauer · 0e0bccb · 3mo ago
native viewer rig: unquantized groups (true bounds -> bundle framing/spot/shadows/viewcube), real FR4 sublayers with dr…
John Lauer · 2db5617 · 3mo ago
Publish 0.1.27
John Lauer · f7a82c6 · 3mo ago
absolute camera framing from world extents (bundle frameModel mis-frames quantized bounds)
John Lauer · 19aca93 · 3mo ago
Publish 0.1.26
John Lauer · db637c4 · 3mo ago
frameModel after loadModel (bundle does not auto-frame)
John Lauer · e92bdf7 · 3mo ago
Publish 0.1.25
John Lauer · c985936 · 3mo ago
fix textures: data-URI images in group GLBs + restore blob shim
John Lauer · 19b70cc · 3mo ago
Publish 0.1.24
John Lauer · 4ad82bd · 3mo ago
animated stackup viewer: assembled->explode->reassemble loop, floaty toolbar, fullscreen, 80% transparent ground, live…
John Lauer · e6338fa · 3mo ago
Publish 0.1.23
John Lauer · cfeef88 · 3mo ago
readme viewer: FULL-QUALITY models via the img-src PNG channel (GLB bytes in lossless repo PNGs, canvas-decoded) - read…
John Lauer · f3fff39 · 3mo ago
Publish 0.1.22
John Lauer · 710abfe · 3mo ago
readme viewer: no-instancing models (Babylon mis-scales EXT_mesh_gpu_instancing here) + data-URI textures
John Lauer · 62088f5 · 3mo ago
Publish 0.1.21
John Lauer · 84c36f3 · 3mo ago
frame on full scene extents (quantized GLB world scale)
John Lauer · 082a173 · 3mo ago
Publish 0.1.20
John Lauer · 91e2152 · 3mo ago
readme viewer: add lights (bundle only lights the scene inside its own loadModel; PBR renders black otherwise)
John Lauer · 53d91a3 · 3mo ago
Publish 0.1.19
John Lauer · da01728 · 3mo ago
restore setStatus/busy after framing splice
John Lauer · 983ff1f · 3mo ago
Publish 0.1.18
John Lauer · 147b5c7 · 3mo ago
readme viewer: frame on scene.activeCamera after a tick (getCamera() is a different object; defaults left camera at rad…
John Lauer · 6a60927 · 3mo ago
Publish 0.1.17
John Lauer · a13a155 · 3mo ago
readme viewer: camera minZ/maxZ scaled to model (default minZ 0.1 clipped the 0.06-unit board)
John Lauer · 0827fd7 · 3mo ago
Publish 0.1.16
John Lauer · 0c4e546 · 3mo ago
readme viewer: frame appended meshes explicitly (frameModel only frames the bundle's own registry)
John Lauer · 4fddb51 · 3mo ago
Publish 0.1.15
John Lauer · 0665431 · 3mo ago
readme viewer: start the render loop after append (bundle only starts it in its own loadModel)
John Lauer · a31de6b · 3mo ago
Publish 0.1.14
John Lauer · 0c731c8 · 3mo ago
readme viewer: dispose previously appended meshes on toggle (bundle clearScene does not track external appends)
John Lauer · bdc1b65 · 3mo ago
Publish 0.1.13
John Lauer · ab3f6e0 · 3mo ago
readme viewer v7: blob->data-URI shim for glTF textures under the sandbox CSP - toggle fully working
John Lauer · a242806 · 3mo ago
readme viewer v6: File-based load (FileReader, no network) + textures as data URIs inside the GLBs - fully CSP-safe
John Lauer · 00a781d · 3mo ago
Publish 0.1.11
John Lauer · 89fc997 · 3mo ago
readme viewer: append models into the Adom viewer's scene via SceneLoader.AppendAsync with .glb hint (data URIs decode…
John Lauer · efea55d · 3mo ago