molecule
BQ25792 Charger
Public Made by Adomby adom
Buck-boost 1S-4S battery charger board (TI BQ25792) with 14 Adom machine pins, by Adonis
← Commit history
one shiny copper material for all four copper layers (inner gerber layers keep artwork as alpha cutout only)
3 files changed
+33−11
package.json+1−1@@ -2,7 +2,7 @@ "slug": "bq25792-charger", "title": "BQ25792 Charger", "type": "component",- "version": "0.1.30",+ "version": "0.1.31", "description": "BQ25792 Charger - buck-boost 1S-4S battery charger board by Adonis, with real 3D copper traces and measured stackup.", "tags": [ "hardware"
page.json+10−3@@ -4,9 +4,16 @@ "slug": "bq25792-charger", "title": "BQ25792 Charger", "brief": "Buck-boost 1S-4S battery charger board (TI BQ25792) with 14 Adom machine pins, by Adonis",- "version": "0.1.30",+ "version": "0.1.31", "tags": [- "hardware"+ "adom",+ "adom-modular",+ "component",+ "charger",+ "battery",+ "bq25792",+ "power",+ "usb-c" ], "license": "proprietary", "component": {@@ -49,7 +56,7 @@ "email": "[email protected]" }, "visibility": "public",- "description": "BQ25792 Charger - buck-boost 1S-4S battery charger board by Adonis, with real 3D copper traces and measured stackup.",+ "description": "BQ25792 Charger - a buck-boost 1S-4S battery charger board (Texas Instruments BQ25792) designed by Adonis in Fusion 360, with 14 Adom machine pins for the modular stack. Interactive colored 3D model, schematic and layout views.", "dependencies": {}, "files": [ "README.md",
readme.html+22−7@@ -190,6 +190,15 @@ exported bodies + design rules.</p> } reg(compMeshes, 45*mm-1.582*mm); // +7.5 slot: pins hang 7.8mm below seats and must clear the 30mm silk plane + // ONE shiny copper material for ALL four copper layers (outer 3D bodies + inner+ // gerber layers) so every copper renders identically.+ const copperMat=new (B().StandardMaterial)("copper_shared",sc);+ copperMat.diffuseColor=new (B().Color3)(0.72,0.34,0.10);+ copperMat.specularColor=new (B().Color3)(1.0,0.78,0.45);+ copperMat.specularPower=48;+ copperMat.backFaceCulling=false;+ LAYERS.slice(0,2).forEach(L=>L.meshes.forEach(m=>{ if(m.material) m.material=copperMat; }));+ // 3) FR4 sublayers: clones of the REAL Board body (actual drill holes), z-scaled to // each sublayer's thickness. Split fitted to the measured 1.516mm (Fusion design // rules hold 2-layer defaults); matches the standard JLC 4-layer stack.@@ -215,14 +224,20 @@ exported bodies + design rules.</p> boardMeshes.forEach(m=>{ m.setEnabled(false); }); // 4) gerber quads: silk, mask, inner copper- function quad(name, tex, zc, delta, mirror){+ function quad(name, tex, zc, delta, mirror, copper){ const p=B().MeshBuilder.CreatePlane(name,{width:50.4*mm,height:26.4*mm},sc); p.position=new (B().Vector3)(25.2*mm,13.2*mm,zc);- p.rotation.x=0; // plane faces +Z in zUp after billboard? set below- const mat=new (B().StandardMaterial)(name+"_m",sc); const t=new (B().Texture)(R+tex,sc,false,false);- t.hasAlpha=true; mat.diffuseTexture=t; mat.opacityTexture=t; mat.emissiveTexture=t;- mat.backFaceCulling=false; mat.disableLighting=false;+ t.hasAlpha=true;+ let mat;+ if(copper){+ mat=copperMat.clone(name+"_cu"); // identical shiny copper, gerber = cutout only+ mat.opacityTexture=t; t.getAlphaFromRGB=false;+ }else{+ mat=new (B().StandardMaterial)(name+"_m",sc);+ mat.diffuseTexture=t; mat.opacityTexture=t; mat.emissiveTexture=t;+ }+ mat.backFaceCulling=false; p.material=mat; if(mirror){ p.scaling.x=-1; } reg([p], delta);@@ -230,8 +245,8 @@ exported bodies + design rules.</p> } quad("silk_top","layer-silk-top.png", 1.600*mm, 30*mm-1.600*mm,false); quad("mask_top","layer-mask-top.png", 1.592*mm, 24*mm-1.592*mm,false);- quad("cu_l2","layer-cu-l2.png", 1.2985*mm, 6*mm-1.2985*mm,false);- quad("cu_l15","layer-cu-l15.png", 0.2175*mm,-6*mm-0.2175*mm,false);+ quad("cu_l2","layer-cu-l2.png", 1.2985*mm, 6*mm-1.2985*mm,false,true);+ quad("cu_l15","layer-cu-l15.png", 0.2175*mm,-6*mm-0.2175*mm,false,true); quad("mask_bot","layer-mask-bot.png",-0.075*mm,-24*mm+0.075*mm,true); quad("silk_bot","layer-silk-bot.png",-0.083*mm,-30*mm+0.083*mm,true);