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readme viewer: start the render loop after append (bundle only starts it in its own loadModel)

John Lauer ·a31de6b050 ·3mo ago ·parent 0c731c8
3 files changed +16−4
package.json+1−1
@@ -2,7 +2,7 @@   "slug": "bq25792-charger",   "title": "BQ25792 Charger",   "type": "component",-  "version": "0.1.14",+  "version": "0.1.15",   "description": "BQ25792 Charger - buck-boost 1S-4S battery charger board by Adonis, with real 3D copper traces and measured stackup.",   "tags": [     "hardware"
page.json+10−3
@@ -4,9 +4,16 @@   "slug": "bq25792-charger",   "title": "BQ25792 Charger",   "brief": "Buck-boost 1S-4S battery charger board (TI BQ25792) with 14 Adom machine pins, by Adonis",-  "version": "0.1.14",+  "version": "0.1.15",   "tags": [-    "hardware"+    "adom",+    "adom-modular",+    "component",+    "charger",+    "battery",+    "bq25792",+    "power",+    "usb-c"   ],   "license": "proprietary",   "component": {@@ -49,7 +56,7 @@     "email": "[email protected]"   },   "visibility": "public",-  "description": "BQ25792 Charger - buck-boost 1S-4S battery charger board by Adonis, with real 3D copper traces and measured stackup.",+  "description": "BQ25792 Charger - a buck-boost 1S-4S battery charger board (Texas Instruments BQ25792) designed by Adonis in Fusion 360, with 14 Adom machine pins for the modular stack. Interactive colored 3D model, schematic and layout views.",   "dependencies": {},   "files": [     "README.md",
readme.html+5
@@ -150,6 +150,11 @@ exported bodies + design rules.</p>       return window.BABYLON.SceneLoader.AppendAsync("", f, viewer.getScene(), null, ".glb");     }).then(function(){       appended=viewer.getScene().meshes.slice(preCount);+      // The bundle only starts its render loop inside its own loadModel(), which we+      // bypass - start it ourselves (idempotent: stop first).+      var eng=viewer.getEngine(), sc=viewer.getScene();+      eng.stopRenderLoop();+      eng.runRenderLoop(function(){ sc.render(); });       viewer.frameModel();       try{ if(viewer.toggleAxes) viewer.toggleAxes("world",false);}catch(e){}       setStatus(which+" view"); busy=false;