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Commit History

render assets + archive v1.0.3
barrett-land · 0080e60 · 23h ago
Publish 1.0.3
barrett-land · a3f8254 · 5d ago
Delete bmv080-molecule-silk.glb
barrett-land · 4f24a29 · 5d ago
Delete bmv080-molecule-padsonly.glb
barrett-land · 261dcd6 · 5d ago
Delete bmv080-molecule-padsilk.glb
barrett-land · 8b15916 · 5d ago
Delete bmv080-molecule-padmask.glb
barrett-land · d0fe010 · 5d ago
Publish 1.0.2
barrett-land · b6377bf · 6d ago
bmv080-molecule — re-render hero from current GLB (pads + silk)
barrett-land · 16a6fc1 · 6d ago
bmv080-molecule — solid green board + copper pads (drop soldermask faces that caused transparency)
barrett-land · 1ced5e7 · 6d ago
bmv080-molecule — pads + soldermask openings (no tracks/vias)
barrett-land · 4e2ace3 · 6d ago
bmv080-molecule — add copper pads + tracks to molecule 3D (STEP --include-pads/--include-tracks)
barrett-land · 55f8da3 · 6d ago
bmv080-molecule — bake silkscreen onto molecule 3D (silkscreen_applied)
barrett-land · 925e6c3 · 6d ago
regenerate board render assets (3D GLB + PCB/schematic SVGs)
barrett-land · c5828e8 · 6d ago
bmv080-molecule — bundle custom 3D models + normalize paths for render service
barrett-land · f7e60a3 · 6d ago
regenerate board render assets (3D GLB + PCB/schematic SVGs)
barrett-land · b84c5b2 · 6d ago
Publish 1.0.1
barrett-land · c12bda1 · 6d ago
regenerate board render assets (3D GLB + PCB/schematic SVGs)
barrett-land · 833b90f · 6d ago
Publish 1.0.0
barrett-land · 35e5399 · 6d ago
Initial commit: component/bmv080-molecule
barrett-land · 5aa728c · 6d ago

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barrett-land 19 commits