render assets + archive v1.0.3
barrett-land
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0080e60
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23h ago
Publish 1.0.3
barrett-land
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a3f8254
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5d ago
Delete bmv080-molecule-silk.glb
barrett-land
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4f24a29
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5d ago
Delete bmv080-molecule-padsonly.glb
barrett-land
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261dcd6
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5d ago
Delete bmv080-molecule-padsilk.glb
barrett-land
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8b15916
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5d ago
Delete bmv080-molecule-padmask.glb
barrett-land
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d0fe010
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5d ago
Publish 1.0.2
barrett-land
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b6377bf
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6d ago
bmv080-molecule — re-render hero from current GLB (pads + silk)
barrett-land
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16a6fc1
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6d ago
bmv080-molecule — solid green board + copper pads (drop soldermask faces that caused transparency)
barrett-land
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1ced5e7
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6d ago
bmv080-molecule — pads + soldermask openings (no tracks/vias)
barrett-land
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4e2ace3
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6d ago
bmv080-molecule — add copper pads + tracks to molecule 3D (STEP --include-pads/--include-tracks)
barrett-land
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55f8da3
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6d ago
bmv080-molecule — bake silkscreen onto molecule 3D (silkscreen_applied)
barrett-land
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925e6c3
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6d ago
regenerate board render assets (3D GLB + PCB/schematic SVGs)
barrett-land
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c5828e8
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6d ago
bmv080-molecule — bundle custom 3D models + normalize paths for render service
barrett-land
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f7e60a3
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6d ago
regenerate board render assets (3D GLB + PCB/schematic SVGs)
barrett-land
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b84c5b2
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6d ago
Publish 1.0.1
barrett-land
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c12bda1
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6d ago
regenerate board render assets (3D GLB + PCB/schematic SVGs)
barrett-land
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833b90f
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6d ago
Publish 1.0.0
barrett-land
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35e5399
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6d ago
Initial commit: component/bmv080-molecule
barrett-land
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5aa728c
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6d ago