Add fabrication sources and export provenance for molecule builds
render assets + archive v1.0.3
Delete bmv080-molecule-silk.glb
Delete bmv080-molecule-padsonly.glb
Delete bmv080-molecule-padsilk.glb
Delete bmv080-molecule-padmask.glb
bmv080-molecule — re-render hero from current GLB (pads + silk)
bmv080-molecule — solid green board + copper pads (drop soldermask faces that caused transparency)
bmv080-molecule — pads + soldermask openings (no tracks/vias)
bmv080-molecule — add copper pads + tracks to molecule 3D (STEP --include-pads/--include-tracks)
bmv080-molecule — bake silkscreen onto molecule 3D (silkscreen_applied)
regenerate board render assets (3D GLB + PCB/schematic SVGs)
bmv080-molecule — bundle custom 3D models + normalize paths for render service
regenerate board render assets (3D GLB + PCB/schematic SVGs)
regenerate board render assets (3D GLB + PCB/schematic SVGs)
Initial commit: component/bmv080-molecule