app
adom-glb2png
UnreviewedRender a GLB to a PNG via headless three.js. CLI sibling to step2glb / adom-pin1-truth — gives Claude (and you) a way to verify 3D component models without spinning up a webview screenshot loop.
{
"schema_version": 1,
"type": "app",
"slug": "adom-glb2png",
"title": "adom-glb2png",
"brief": "Render a GLB to a PNG via headless three.js. CLI sibling to step2glb / adom-pin1-truth — gives Claude (and you) a way to verify 3D component models without spinning up a webview screenshot loop.",
"version": "0.1.0",
"tags": [],
"license": "MIT",
"sample_prompts": [
{
"label": "0402 iso",
"prompt": "adom-glb2png R_0402.glb --view iso --size 600 --out R_0402.png"
},
{
"label": "Top down",
"prompt": "adom-glb2png MyChip.glb --view top --size 800 --out MyChip_top.png"
},
{
"label": "Quick check",
"prompt": "adom-glb2png foo.glb"
},
{
"label": "Help",
"prompt": "adom-glb2png --help"
},
{
"label": "Version",
"prompt": "adom-glb2png --version"
}
],
"install": {
"binary_name": "adom-glb2png",
"install_dir": "",
"install_hint": "",
"version_cmd": ""
},
"readme": "# adom-glb2png\n\nRender a GLB file to a PNG via headless three.js. Useful for verifying 3D component models without spinning up a webview + screenshot loop.\n\n## Usage\n\n```\nadom-glb2png <glb-path> [--view top|iso|front|side|bottom] [--size N] [--out path]\n```\n\n- `--view` — camera direction, defaults to `iso`\n- `--size` — output image is square `size × size`, defaults to 800\n- `--out` — output PNG path, defaults to `<basename>.png`\n\nExit codes: `0` on success, `1` on render error, `2` on bad input.\n\n## How it works\n\nA small Bun-compiled binary that spins up a headless Chromium (via puppeteer) pointing at a tiny three.js viewer page, loads the GLB, frames the camera so the bbox diagonal fills ~70% of the viewport, screenshots, exits.\n\n- Camera near-plane is `0.0001` because most KiCad-pipeline GLBs use meters (a 0402 resistor's bbox diagonal is ~0.0012m).\n- Double-render with `requestAnimationFrame` between passes makes the output buffer non-empty reliably under SwiftShader.\n- First run downloads Chromium (~150 MB) into `~/.cache/puppeteer/`. Subsequent runs reuse the cache.\n\n## Source\n\ngithub.com/adom-inc/adom-glb2png\n",
"author": {
"id": "695820315b5f1e4db2fcf602",
"name": "Kyle Bergstedt",
"email": "[email protected]"
},
"visibility": {
"public": true
},
"hero": null,
"discovery_triggers": [],
"discovery_pitch": null,
"metadata": {},
"created_at": "2026-05-28T05:29:14.676Z",
"updated_at": "2026-05-28T05:29:14.676Z",
"skills": []
}