{
  "schema_version": 1,
  "type": "app",
  "slug": "adom-glb2png",
  "title": "adom-glb2png",
  "brief": "Render a GLB to a PNG via headless three.js. CLI sibling to step2glb / adom-pin1-truth — gives Claude (and you) a way to verify 3D component models without spinning up a webview screenshot loop.",
  "version": "0.1.0",
  "tags": [],
  "license": "MIT",
  "sample_prompts": [
    {
      "label": "0402 iso",
      "prompt": "adom-glb2png R_0402.glb --view iso --size 600 --out R_0402.png"
    },
    {
      "label": "Top down",
      "prompt": "adom-glb2png MyChip.glb --view top --size 800 --out MyChip_top.png"
    },
    {
      "label": "Quick check",
      "prompt": "adom-glb2png foo.glb"
    },
    {
      "label": "Help",
      "prompt": "adom-glb2png --help"
    },
    {
      "label": "Version",
      "prompt": "adom-glb2png --version"
    }
  ],
  "install": {
    "binary_name": "adom-glb2png",
    "install_dir": "",
    "install_hint": "",
    "version_cmd": ""
  },
  "readme": "# adom-glb2png\n\nRender a GLB file to a PNG via headless three.js. Useful for verifying 3D component models without spinning up a webview + screenshot loop.\n\n## Usage\n\n```\nadom-glb2png <glb-path> [--view top|iso|front|side|bottom] [--size N] [--out path]\n```\n\n- `--view` — camera direction, defaults to `iso`\n- `--size` — output image is square `size × size`, defaults to 800\n- `--out`  — output PNG path, defaults to `<basename>.png`\n\nExit codes: `0` on success, `1` on render error, `2` on bad input.\n\n## How it works\n\nA small Bun-compiled binary that spins up a headless Chromium (via puppeteer) pointing at a tiny three.js viewer page, loads the GLB, frames the camera so the bbox diagonal fills ~70% of the viewport, screenshots, exits.\n\n- Camera near-plane is `0.0001` because most KiCad-pipeline GLBs use meters (a 0402 resistor's bbox diagonal is ~0.0012m).\n- Double-render with `requestAnimationFrame` between passes makes the output buffer non-empty reliably under SwiftShader.\n- First run downloads Chromium (~150 MB) into `~/.cache/puppeteer/`. Subsequent runs reuse the cache.\n\n## Source\n\ngithub.com/adom-inc/adom-glb2png\n",
  "author": {
    "id": "695820315b5f1e4db2fcf602",
    "name": "Kyle Bergstedt",
    "email": "kyle@adom.inc"
  },
  "visibility": {
    "public": true
  },
  "hero": null,
  "discovery_triggers": [],
  "discovery_pitch": null,
  "metadata": {},
  "created_at": "2026-05-28T05:29:14.676Z",
  "updated_at": "2026-05-28T05:29:14.676Z",
  "skills": []
}