app
adom-glb2png
Public UnreviewedRender a GLB to a PNG via headless three.js. CLI sibling to step2glb / adom-pin1-truth — gives Claude (and you) a way to verify 3D component models without spinning up a webview screenshot loop.
{
"slug": "adom-glb2png",
"version": "1.0.2",
"type": "app",
"description": "Render a GLB to a PNG via headless three.js. CLI sibling to step2glb / adom-pin1-truth \u2014 gives Claude (and you) a way to verify 3D component models without spinning up a webview screenshot loop.",
"dependencies": {},
"scripts": {
"install": "./install.sh",
"uninstall": "./uninstall.sh"
},
"tags": [
"cli",
"3d",
"glb",
"render",
"molecule-pipeline"
],
"hero": {
"headline": "adom-glb2png",
"subhead": "GLB to PNG renders via headless three.js",
"screenshot": "docs/hero.png"
},
"discovery_triggers": [
"glb to png",
"render glb",
"glb thumbnail",
"molecule thumbnail",
"3d model screenshot",
"board render png",
"glb2png"
],
"discovery_pitch": "Render any GLB (molecule, board, chip) to a clean PNG from the terminal \u2014 headless three.js with draco support, five camera views, no GUI needed.",
"sample_prompts": [
{
"label": "Render a molecule",
"prompt": "Render this molecule GLB to a PNG"
},
{
"label": "Top-view thumbnail",
"prompt": "Make a thumbnail of board.glb from the top view"
},
{
"label": "Model screenshot",
"prompt": "Screenshot this 3D model as a PNG"
}
]
}