{
  "slug": "adom-glb2png",
  "version": "1.0.2",
  "type": "app",
  "description": "Render a GLB to a PNG via headless three.js. CLI sibling to step2glb / adom-pin1-truth \u2014 gives Claude (and you) a way to verify 3D component models without spinning up a webview screenshot loop.",
  "dependencies": {},
  "scripts": {
    "install": "./install.sh",
    "uninstall": "./uninstall.sh"
  },
  "tags": [
    "cli",
    "3d",
    "glb",
    "render",
    "molecule-pipeline"
  ],
  "hero": {
    "headline": "adom-glb2png",
    "subhead": "GLB to PNG renders via headless three.js",
    "screenshot": "docs/hero.png"
  },
  "discovery_triggers": [
    "glb to png",
    "render glb",
    "glb thumbnail",
    "molecule thumbnail",
    "3d model screenshot",
    "board render png",
    "glb2png"
  ],
  "discovery_pitch": "Render any GLB (molecule, board, chip) to a clean PNG from the terminal \u2014 headless three.js with draco support, five camera views, no GUI needed.",
  "sample_prompts": [
    {
      "label": "Render a molecule",
      "prompt": "Render this molecule GLB to a PNG"
    },
    {
      "label": "Top-view thumbnail",
      "prompt": "Make a thumbnail of board.glb from the top view"
    },
    {
      "label": "Model screenshot",
      "prompt": "Screenshot this 3D model as a PNG"
    }
  ]
}