History of readme.html

73 commits ← Back to file
native viewer rig: unquantized groups (true bounds -> bundle framing/spot/shadows/viewcube), real FR4 sublayers with dr…
John Lauer · 2db5617 · 3mo ago
absolute camera framing from world extents (bundle frameModel mis-frames quantized bounds)
John Lauer · 19aca93 · 3mo ago
frameModel after loadModel (bundle does not auto-frame)
John Lauer · e92bdf7 · 3mo ago
fix textures: data-URI images in group GLBs + restore blob shim
John Lauer · 19b70cc · 3mo ago
animated stackup viewer: assembled->explode->reassemble loop, floaty toolbar, fullscreen, 80% transparent ground, live…
John Lauer · e6338fa · 3mo ago
readme viewer: FULL-QUALITY models via the img-src PNG channel (GLB bytes in lossless repo PNGs, canvas-decoded) - read…
John Lauer · f3fff39 · 3mo ago
readme viewer: no-instancing models (Babylon mis-scales EXT_mesh_gpu_instancing here) + data-URI textures
John Lauer · 62088f5 · 3mo ago
frame on full scene extents (quantized GLB world scale)
John Lauer · 082a173 · 3mo ago
readme viewer: add lights (bundle only lights the scene inside its own loadModel; PBR renders black otherwise)
John Lauer · 53d91a3 · 3mo ago
restore setStatus/busy after framing splice
John Lauer · 983ff1f · 3mo ago
readme viewer: frame on scene.activeCamera after a tick (getCamera() is a different object; defaults left camera at rad…
John Lauer · 6a60927 · 3mo ago
readme viewer: camera minZ/maxZ scaled to model (default minZ 0.1 clipped the 0.06-unit board)
John Lauer · 0827fd7 · 3mo ago
readme viewer: frame appended meshes explicitly (frameModel only frames the bundle's own registry)
John Lauer · 4fddb51 · 3mo ago
readme viewer: start the render loop after append (bundle only starts it in its own loadModel)
John Lauer · a31de6b · 3mo ago
readme viewer: dispose previously appended meshes on toggle (bundle clearScene does not track external appends)
John Lauer · bdc1b65 · 3mo ago
readme viewer v7: blob->data-URI shim for glTF textures under the sandbox CSP - toggle fully working
John Lauer · a242806 · 3mo ago
readme viewer v6: File-based load (FileReader, no network) + textures as data URIs inside the GLBs - fully CSP-safe
John Lauer · 00a781d · 3mo ago
readme viewer: append models into the Adom viewer's scene via SceneLoader.AppendAsync with .glb hint (data URIs decode…
John Lauer · efea55d · 3mo ago
readme.html v5: models simplified to fit the ~4MB readme cap (845KB exploded + 590KB assembled as data URIs)
John Lauer · 95b1417 · 3mo ago
readme.html v4: in-document Adom Babylon viewer, simplified+quantized models as data: URIs (CSP-safe, no fetch/draco)
John Lauer · 7d19c17 · 3mo ago
readme.html v3: toggle via the wiki's own /viewer/3d route in an iframe (readme CSP allows frame-src https:, blocks con…
John Lauer · e43d841 · 3mo ago
readme.html v2: CSP-safe viewer - quantized GLBs embedded as data: URIs (connect-src none blocks fetch + draco)
John Lauer · be48ed4 · 3mo ago
custom HTML readme: extends the wiki Adom Babylon viewer with an exploded/assembled toggle
John Lauer · 82ef58b · 3mo ago