Releases

Commit History

render assets + archive v1.0.3
barrett-land · 7168038 · 1d ago
Set hero: screenshots/hero.png
Caleb · d2254d9 · 5d ago
Publish 1.0.3
barrett-land · 8968865 · 6d ago
Delete bmi270-molecule-silk.glb
barrett-land · b801626 · 6d ago
Delete bmi270-molecule-padsonly.glb
barrett-land · 2f2ac07 · 6d ago
Delete bmi270-molecule-padsilk.glb
barrett-land · 80923b1 · 6d ago
Delete bmi270-molecule-padmask.glb
barrett-land · 1c620b2 · 6d ago
render assets + archive v1.0.2
barrett-land · 200375d · 6d ago
Publish 1.0.2
barrett-land · 42b8186 · 6d ago
bmi270-molecule — re-render hero from current GLB (pads + silk)
barrett-land · 1e77067 · 6d ago
bmi270-molecule — solid green board + copper pads (drop soldermask faces that caused transparency)
barrett-land · ae7a64d · 6d ago
bmi270-molecule — pads + soldermask openings (no tracks/vias)
barrett-land · 2d7b637 · 6d ago
bmi270-molecule — add copper pads + tracks to molecule 3D (STEP --include-pads/--include-tracks)
barrett-land · 62f55cb · 6d ago
bmi270-molecule — bake silkscreen onto molecule 3D (silkscreen_applied)
barrett-land · f34328f · 6d ago
regenerate board render assets (3D GLB + PCB/schematic SVGs)
barrett-land · 5679902 · 6d ago
bmi270-molecule — bundle custom 3D models + normalize paths for render service
barrett-land · 302b26f · 6d ago
regenerate board render assets (3D GLB + PCB/schematic SVGs)
barrett-land · 93b9645 · 6d ago
Publish 1.0.1
barrett-land · 0add720 · 6d ago
regenerate board render assets (3D GLB + PCB/schematic SVGs)
barrett-land · 5fc5e9c · 6d ago
Publish 1.0.0
barrett-land · 2ae9f7d · 6d ago
Initial commit: component/bmi270-molecule
barrett-land · 5c60b49 · 6d ago

Contributors

B
barrett-land 20 commits
C
Caleb 1 commit