render assets + archive v1.0.3
barrett-land
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7168038
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1d ago
Publish 1.0.3
barrett-land
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8968865
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6d ago
Delete bmi270-molecule-silk.glb
barrett-land
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b801626
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6d ago
Delete bmi270-molecule-padsonly.glb
barrett-land
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2f2ac07
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6d ago
Delete bmi270-molecule-padsilk.glb
barrett-land
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80923b1
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6d ago
Delete bmi270-molecule-padmask.glb
barrett-land
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1c620b2
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6d ago
render assets + archive v1.0.2
barrett-land
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200375d
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6d ago
Publish 1.0.2
barrett-land
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42b8186
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6d ago
bmi270-molecule — re-render hero from current GLB (pads + silk)
barrett-land
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1e77067
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6d ago
bmi270-molecule — solid green board + copper pads (drop soldermask faces that caused transparency)
barrett-land
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ae7a64d
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6d ago
bmi270-molecule — pads + soldermask openings (no tracks/vias)
barrett-land
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2d7b637
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6d ago
bmi270-molecule — add copper pads + tracks to molecule 3D (STEP --include-pads/--include-tracks)
barrett-land
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62f55cb
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6d ago
bmi270-molecule — bake silkscreen onto molecule 3D (silkscreen_applied)
barrett-land
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f34328f
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6d ago
regenerate board render assets (3D GLB + PCB/schematic SVGs)
barrett-land
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5679902
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6d ago
bmi270-molecule — bundle custom 3D models + normalize paths for render service
barrett-land
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302b26f
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6d ago
regenerate board render assets (3D GLB + PCB/schematic SVGs)
barrett-land
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93b9645
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6d ago
Publish 1.0.1
barrett-land
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0add720
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6d ago
regenerate board render assets (3D GLB + PCB/schematic SVGs)
barrett-land
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5fc5e9c
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6d ago
Publish 1.0.0
barrett-land
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2ae9f7d
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6d ago
Initial commit: component/bmi270-molecule
barrett-land
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5c60b49
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6d ago