Releases

Commit History

render assets + archive v1.0.3
barrett-land · 3ec4487 · 23h ago
Set hero: screenshots/hero.png
Caleb · af1a193 · 5d ago
Publish 1.0.3
barrett-land · b5b0222 · 5d ago
Delete bme690-molecule-silk.glb
barrett-land · 78e13f1 · 5d ago
Delete bme690-molecule-padsonly.glb
barrett-land · 09f4f49 · 5d ago
Delete bme690-molecule-padsilk.glb
barrett-land · 38f8e64 · 5d ago
Delete bme690-molecule-padmask.glb
barrett-land · 39c03fb · 5d ago
Publish 1.0.2
barrett-land · 1bbc8f6 · 6d ago
bme690-molecule — re-render hero from current GLB (pads + silk)
barrett-land · 42835e4 · 6d ago
bme690-molecule — solid green board + copper pads (drop soldermask faces that caused transparency)
barrett-land · f2ce611 · 6d ago
bme690-molecule — pads + soldermask openings (no tracks/vias)
barrett-land · e680be4 · 6d ago
bme690-molecule — add copper pads + tracks to molecule 3D (STEP --include-pads/--include-tracks)
barrett-land · d871d17 · 6d ago
bme690-molecule — bake silkscreen onto molecule 3D (silkscreen_applied)
barrett-land · cb8fcf7 · 6d ago
3D: bake top silkscreen (F.SilkS) into the molecule GLB via OCCT silk_top overlay
barrett-land · a53f9ac · 6d ago
regenerate board render assets (3D GLB + PCB/schematic SVGs)
barrett-land · 14526d6 · 6d ago
bme690-molecule — bundle custom 3D models + normalize paths for render service
barrett-land · b76d500 · 6d ago
regenerate board render assets (3D GLB + PCB/schematic SVGs)
barrett-land · 2fcab44 · 6d ago
Publish 1.0.1
barrett-land · 9e1c8bf · 6d ago
regenerate board render assets (3D GLB + PCB/schematic SVGs)
barrett-land · 3c04d3e · 6d ago
Publish 1.0.0
barrett-land · d7fe444 · 6d ago
Initial commit: component/bme690-molecule
barrett-land · f5156d0 · 6d ago

Contributors

B
barrett-land 20 commits
C
Caleb 1 commit