render assets + archive v1.0.3
barrett-land
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3ec4487
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23h ago
Publish 1.0.3
barrett-land
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b5b0222
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5d ago
Delete bme690-molecule-silk.glb
barrett-land
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78e13f1
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5d ago
Delete bme690-molecule-padsonly.glb
barrett-land
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09f4f49
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5d ago
Delete bme690-molecule-padsilk.glb
barrett-land
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38f8e64
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5d ago
Delete bme690-molecule-padmask.glb
barrett-land
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39c03fb
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5d ago
Publish 1.0.2
barrett-land
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1bbc8f6
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6d ago
bme690-molecule — re-render hero from current GLB (pads + silk)
barrett-land
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42835e4
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6d ago
bme690-molecule — solid green board + copper pads (drop soldermask faces that caused transparency)
barrett-land
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f2ce611
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6d ago
bme690-molecule — pads + soldermask openings (no tracks/vias)
barrett-land
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e680be4
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6d ago
bme690-molecule — add copper pads + tracks to molecule 3D (STEP --include-pads/--include-tracks)
barrett-land
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d871d17
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6d ago
bme690-molecule — bake silkscreen onto molecule 3D (silkscreen_applied)
barrett-land
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cb8fcf7
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6d ago
3D: bake top silkscreen (F.SilkS) into the molecule GLB via OCCT silk_top overlay
barrett-land
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a53f9ac
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6d ago
regenerate board render assets (3D GLB + PCB/schematic SVGs)
barrett-land
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14526d6
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6d ago
bme690-molecule — bundle custom 3D models + normalize paths for render service
barrett-land
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b76d500
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6d ago
regenerate board render assets (3D GLB + PCB/schematic SVGs)
barrett-land
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2fcab44
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6d ago
Publish 1.0.1
barrett-land
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9e1c8bf
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6d ago
regenerate board render assets (3D GLB + PCB/schematic SVGs)
barrett-land
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3c04d3e
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6d ago
Publish 1.0.0
barrett-land
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d7fe444
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6d ago
Initial commit: component/bme690-molecule
barrett-land
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f5156d0
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6d ago