Add fabrication sources and export provenance for molecule builds
render assets + archive v1.1.0
Board revision v1.1: sources, molecule model, hero
render assets + archive v1.0.5
Fix bottom silkscreen: --mirror so it reads correctly from the underside; refresh hero
render assets + archive v1.0.3
Set hero: screenshots/hero.png
Delete bme690-molecule-silk.glb
Delete bme690-molecule-padsonly.glb
Delete bme690-molecule-padsilk.glb
Delete bme690-molecule-padmask.glb
bme690-molecule — re-render hero from current GLB (pads + silk)
bme690-molecule — solid green board + copper pads (drop soldermask faces that caused transparency)
bme690-molecule — pads + soldermask openings (no tracks/vias)
bme690-molecule — add copper pads + tracks to molecule 3D (STEP --include-pads/--include-tracks)
bme690-molecule — bake silkscreen onto molecule 3D (silkscreen_applied)
3D: bake top silkscreen (F.SilkS) into the molecule GLB via OCCT silk_top overlay
regenerate board render assets (3D GLB + PCB/schematic SVGs)
bme690-molecule — bundle custom 3D models + normalize paths for render service
regenerate board render assets (3D GLB + PCB/schematic SVGs)
regenerate board render assets (3D GLB + PCB/schematic SVGs)
Initial commit: component/bme690-molecule