Commit History

88 commits ← Back to Activity
Datasheet section at the bottom of the page
Caleb · d37edb7 · 13d ago
Show the Scaffold V2.1.0 datasheet on the page
Caleb · 61a508a · 13d ago
Block diagrams updated to V2.1.0
Caleb · 9cf9890 · 13d ago
Add the Control Panel: Scaffold V2.1.0 datasheet
Caleb · 74f4eb3 · 13d ago
Delete Control_Panel_Workcell_v2.0.1.glb
Caleb · ecd8862 · 13d ago
Delete Control_Panel_Scaffold_v2.0.1.glb
Caleb · acd9f04 · 13d ago
Delete diagrams/scaffold-block-diagram-user.png
Caleb · 58ae6fd · 13d ago
Delete diagrams/workcell-block-diagram-user.png
Caleb · 6e9b7b4 · 13d ago
Control panel pair updated to V2.1.0: viewers, specifications and models
Caleb · 45d4b89 · 13d ago
hover: real sensor node names (BME690H/BMI270H) + seated sensor boxes; dock limited to actual blade extent on both boar…
Caleb · bd4a820 · 2mo ago
hover fixes: ESD label removed, ghost precedence, mic region at seated spot; D2 glow on the board LED
Caleb · f53d0f2 · 2mo ago
workcell viewer: per-component hover descriptions (user-oriented; CM5 kept system-level), Descriptions toggle
Caleb · 3db4294 · 2mo ago
Set hero billboard: BSS Control Panel
Caleb · 1a9cd96 · 2mo ago
hover: per-component descriptions under section headers; per-rail PS1/PS2/PS3 zones; per-contact MC-to-IO mapping
Caleb · c499c1f · 2mo ago
scaffold hover: part numbers + ratings, CPL-exact regions (USB-C, per-rail jumpers), Descriptions toggle
Caleb · e02bbc5 · 2mo ago
scaffold viewer: hover block descriptions (MCU, USB, contact fields, jumpers, dock)
Caleb · 2f6bd41 · 2mo ago
Set hero: screenshots/hero.png
Caleb · 3568fde · 2mo ago
Set hero asset
Caleb · 31ae6e9 · 2mo ago
hero: zoom on the control panel pair, base scaffold just entering frame
Caleb · c8529e9 · 2mo ago
Mini LEDs: real 0402 package glow geometry, CPL orientations (D1 90, D2 135)
Caleb · ea65b55 · 2mo ago
hide the readme frame's internal scrollbar
Caleb · a39d587 · 2mo ago
Mini LED glow orientation (D1 90deg, D2 45deg); revert width to 980px column
Caleb · 67d705e · 2mo ago
RP2350A Mini LEDs lit (D1 red, D2 blue) with cones; full-width page layout
Caleb · 31bfcf5 · 2mo ago
LED upgrade: light cones, per-color glow (blue ring chase, green+red indicators), slowed chase
Caleb · 0114a70 · 2mo ago
final: whole-component LED chase (IN-S42ATR form), opaque white silk, full-fidelity geometry
Caleb · 3670e54 · 2mo ago
probe: LED glows always on
Caleb · 4b20f69 · 2mo ago
whole-component LED glow (IN-S42ATR form) on all 18 ADOM LEDs; opaque white silkscreen; no simplification
Caleb · 1002e93 · 2mo ago
wiki brand fonts (Satoshi body, Familjen Grotesk headings); ADOM LED chase reworked to IN-S42ATR lens+glow emissive met…
Caleb · 305bf7d · 2mo ago
float32 positions (no gold bleed), per-texel primitive split (correct silk + molecule colors), reference default framing
Caleb · d6cc662 · 2mo ago
viewers: cp-cam postMessage hook for camera control
Caleb · f350963 · 2mo ago
restore translucent mask/silk (two-tone copper telegraphing, 16-bit z intact); viewer title overlays
Caleb · 1923fe1 · 2mo ago
opaque mask + silk layers (reference-render look); model cache-buster
Caleb · 07a09af · 2mo ago
true 16-bit position quantization (layer stack preserved); content-based frame height (no grow loop)
Caleb · e226460 · 2mo ago
viewer models: sRGB->linear baseColorFactor (colors now match component-page renders)
Caleb · a10d7e5 · 2mo ago
hi-fi viewer models (0.001 simplify, no gold bleed); auto-size readme frame
Caleb · 96a07df · 2mo ago
viewers: tighter initial framing
Caleb · 2d96ec3 · 2mo ago
viewers: one srcdoc iframe per board (viewer engine is a singleton per document)
Caleb · 899faad · 2mo ago
Delete models/Control_Panel_Scaffold_v2.0.1.glb
Caleb · 095f270 · 2mo ago
Delete models/Control_Panel_Workcell_v2.0.1.glb
Caleb · 344b8ee · 2mo ago
viewers: textureless flattened models (sandbox CSP blocks blob: texture loads)
Caleb · df6cd16 · 2mo ago
README.html body: embedded Babylon 3D viewers (view cube) with quantized + static fallbacks
Caleb · c790e50 · 2mo ago
workcell tone matched to scaffold; board GLBs for embedded viewers
Caleb · 1ef9b36 · 2mo ago
Set visibility: public
Caleb · 0a8713b · 3mo ago
workcell capture: true end-of-animation pose (all items seated), mask toned to match scaffold
Caleb · e85be09 · 3mo ago
remove viewer click-through links and captions (images are plain renders now)
Caleb · 8e7aad8 · 3mo ago
reflective studio captures: scaffold without wires, workcell seated end pose
Caleb · 8ac8261 · 3mo ago
board captures at animation end pose (everything seated), same angles, tight crop
Caleb · 3498eb3 · 3mo ago
Section heading: "Block Diagrams"
Caleb · 6ed91a0 · 3mo ago
scaffold render cropped to content (1250x563), matching workcell framing
Caleb · 9a019f3 · 3mo ago
revert scaffold render to previous image
Caleb · 6b38a88 · 3mo ago