Default symbol = white 3D-chip outline + lasered name

adom-symbol render composites the 3D chip into the schematic body by default — as a white vector outline with the part name lasered on its top face. This is the layout shown on every chip-fetcher card and anywhere a symbol is rendered.

Why NATIVELY white (the non-obvious part)

Symbols render on a dark canvas (render::render_symbol_svg applies the dark theme). The interactive app defaults to the "bold" outline style, which is black (#0d1117) — it only looks white in the app because the app applies a CSS filter: invert(1) on screen. A saved standalone SVG can't rely on that filter, so a composited "bold" outline is invisible on the dark tile.

Fix: composite a natively-white outline style (heavy/dark = #e6edf3). render auto-discovers <mpn>-3d-outline-<style>-named.svg next to the .kicad_sym (default_white_outline in src/main.rs), preferring white styles. Callers should NOT pass a shaded --iso PNG — that reads as a gray box.

Native vector + the outline contract

The outline is drawn as native inline SVG geometry, not a base64-embedded image — crisper, and it doubles as the outline contract (<mpn>-symbol-outline.mm.svg + .json, already in symbol mm-space) that adom-lbr transcribes 1:1 onto the EAGLE/Fusion schematic symbol. See source-contract.md.

Orientation

The outline asset is rendered by chip-thumbnailer, which honors info.json.chosen_up_axis (so a Y-up chip's outline is posed Y-up). When the up-axis changes, the outline must be regenerated and the symbol recomposited — chip-fetcher orchestrates that (see chip-fetcher's symbol-axis-regen playbook); adom-symbol just composites whatever the current -3d-outline-*-named.svg is.

Reference: src/main.rs::default_white_outline, src/render.rs (composite).