Commit History

52 commits ← Back to Activity
tag adom: machine pins are Adom catalog parts (adom/wiki#111 rollout)
Colby Knox · 338d875 · 2mo ago
taxonomy: library bundles are components with the library tag; modular-bms is a project (adom/wiki#111)
Colby Knox · 56d10e6 · 2mo ago
render assets + archive v0.0.0
barrett-land · edc6e77 · 3mo ago
Remove word InstaPCB from press-fit solder note (README + bundled complete.zip)
James · 1afb523 · 3mo ago
regenerate board render assets (3D GLB + PCB/schematic SVGs)
barrett-land · 93eac70 · 3mo ago
Pins seat their collar ON the copper top (were 52um sunk); plated hole is continuous copper (pad inner edge overlaps th…
John Lauer · 5e92afc · 3mo ago
README: link + explain the repo's own build (SKILL.md) + publish (publish-skills) skills and the runnable scripts/, add…
John Lauer · a3c4b16 · 3mo ago
Solder balls sit ON the copper top surface (raise by 1oz thickness), not sunk to the FR4 level
John Lauer · 5b3961f · 3mo ago
Skill: rewrite the lead-GLB recipe with all this session's learnings (Draco decode, 1.6mm board, 1oz copper, hemisphere…
John Lauer · 56ffede · 3mo ago
Callouts: 'gas-tight' -> 'interference fit' (accurate mechanical term, not press-fit marketing jargon)
John Lauer · 53b87da · 3mo ago
Text casts NO shadow: make silk/callout meshes alpha-blended (viewer skips transparent for shadow map). GLB-only, no vi…
John Lauer · d0921b0 · 3mo ago
3D text: no assembly rotation (natural orientation reads correct at default camera)
John Lauer · 6f15e1f · 3mo ago
Revert silkscreen/callouts to 3D extruded text: rotates with the assembly so labels match pins AND read correctly at de…
John Lauer · e3f5a38 · 3mo ago
temp: remove y-flip in label mapping (markers still on)
John Lauer · 5b8e058 · 3mo ago
temp: size-colored markers at label positions (red=medium pin label, blue=large pin label)
John Lauer · d36b5cc · 3mo ago
Rotate via geometry verts (not scene transform) so silk faces default camera AND pin lift animation stays correct
John Lauer · 8e53b9e · 3mo ago
Rotate assembly 180deg so silkscreen faces the default camera (reads normally, not away from the viewer)
John Lauer · f719da6 · 3mo ago
Add native Fusion Electronics files: .fsch (schematic) + .fbrd (board), alongside .f3d + .step; fix README (fsch/fbrd A…
John Lauer · 87bb574 · 3mo ago
Silkscreen texture: FLIP_LEFT_RIGHT to correct the export X-mirror; print + arrows now read correctly
John Lauer · 3d0010d · 3mo ago
temp: orientation markers (red@4,4 blue@4,46), no flip
John Lauer · e228e84 · 3mo ago
Silkscreen texture: rotate 180 to match Babylon UV so print reads correctly + arrows stay aligned
John Lauer · 03c8166 · 3mo ago
Fix silkscreen texture U-mirror (pre-flip so print reads correctly in Babylon)
John Lauer · 4c80865 · 3mo ago
Silkscreen + callouts now a flat PRINTED texture on the board (real silkscreen, zero geometry) so text casts NO shadow;…
John Lauer · 2e19dca · 3mo ago
Solder-paste arrow: snap tip to actual nearest ball center so it lands on a ball
John Lauer · 1acfc4b · 3mo ago
Add SOLDER PASTE callout: 300um (0.3mm) jet-dispensed paste balls, arrow to the ball ring (steel-blue, nocast)
John Lauer · 6994ee2 · 3mo ago
Real 1oz copper: proud annular rings on FR4 top+bottom + plated via barrels (was buried); annotations flagged nocast so…
John Lauer · ce65f6e · 3mo ago
Board now real 1.6mm FR4 (was 0.3mm) with manifold-cut through-holes; added large-pin PRESS-FIT callout (0.15mm); singl…
John Lauer · 33e8fa9 · 3mo ago
GLB: hemisphere solder paste (was full spheres), cut-out letter counters (fixed dropped-glyph bug), PRESS-FIT callout w…
John Lauer · f479bf6 · 3mo ago
GLB perfected: 300um solder balls on annular ring (was oversized), baked silkscreen text geometry (verified readable to…
John Lauer · 64c8739 · 3mo ago
Fix pins-bigger-than-holes: real Fusion board GLB, transparent FR4, gentle 2.6mm insertion float (was 17mm), solder-pas…
John Lauer · bff3a37 · 3mo ago
Use the REAL Fusion board for the lead 3D (STEP->GLB: real holes, real pins, real dims, no fake geometry, no backwards…
John Lauer · 8ec554c · 3mo ago
Delete screenshots/library-4pins-clean.png
John Lauer · 8ac2ded · 3mo ago
Delete MACHINEPIN-LRG-SHT.lbr
John Lauer · b6bab3e · 3mo ago
Delete MACHINEPIN-LRG-STD.lbr
John Lauer · e698a3d · 3mo ago
Delete MACHINEPIN-MED-SHT.lbr
John Lauer · 7cb5c71 · 3mo ago
Delete MACHINEPIN-MED-STD.lbr
John Lauer · 58e7617 · 3mo ago
Review pass: one lbr short names everywhere, 4 background library views, real-hole+silk lead GLB (all 4 pins), short-si…
John Lauer · 061f641 · 3mo ago
Delete screenshots/library-4pins-3d.png
John Lauer · 8f9b86e · 3mo ago
Delete screenshots/board-3d-all4.png
John Lauer · b59f6b2 · 3mo ago
Delete screenshots/pin-lrg-sht-fusion.png
John Lauer · c6c4fd7 · 3mo ago
Delete screenshots/pin-lrg-std-fusion.png
John Lauer · 5a525bb · 3mo ago
Delete screenshots/pin-med-sht-fusion.png
John Lauer · c9ab733 · 3mo ago
Delete screenshots/pin-med-std-fusion.png
John Lauer · f79725b · 3mo ago
Review fixes: single lbr with all 4 pins (clean short names), 4-pin animated lead 3D, drop no-silkscreen board + per-pi…
John Lauer · 1732b9b · 3mo ago
Add the full machine-pin Fusion-library build skill (per-pin 3D binding, background board import, bridge features)
John Lauer · 7276b5a · 3mo ago
Comprehensive component page: 4 pins + Fusion .lbr (3D bound) + sample board (2D/3D/silkscreen), full rebuild docs + sc…
John Lauer · 8327ad0 · 3mo ago
Regenerate consolidated with adom-lbr 2.4.0 (per-pin symbols via --symbol-art, fully native) + unique named pins
John Lauer · c6fa5a7 · 3mo ago
Regenerate consolidated with adom-lbr 1.8.4 (native round pad + silk circle + per-pin symbols) + unique named pins
John Lauer · 42e37de · 3mo ago
Fix consolidated .lbr: unique named pin per symbol + matching connects (was empty pin names; Fusion rejected)
John Lauer · 07e9472 · 3mo ago
Consolidated Adom machine-pin Fusion library: all 4 pins + skill + links
John Lauer · 422a5f2 · 3mo ago