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regenerate board render assets (3D GLB + PCB/schematic SVGs)
barrett-land · 93eac70 · 6d ago
Pins seat their collar ON the copper top (were 52um sunk); plated hole is continuous copper (pad inner edge overlaps the barrel, not just touching)
John Lauer · 5e92afc · 11d ago
README: link + explain the repo's own build (SKILL.md) + publish (publish-skills) skills and the runnable scripts/, add the lead-GLB build step. Publish skill: add fusion/ native files + scripts/.
John Lauer · a3c4b16 · 11d ago
Solder balls sit ON the copper top surface (raise by 1oz thickness), not sunk to the FR4 level
John Lauer · 5b3961f · 11d ago
Skill: rewrite the lead-GLB recipe with all this session's learnings (Draco decode, 1.6mm board, 1oz copper, hemisphere paste, 3D-text-not-texture, apex-on-target arrows, interference-fit not gas-tight, text-no-shadow via alpha-blend, no assembly rotation, native .fsch/.fbrd, viewer refreshRate PR, pup workflow)
John Lauer · 56ffede · 11d ago
Callouts: 'gas-tight' -> 'interference fit' (accurate mechanical term, not press-fit marketing jargon)
John Lauer · 53b87da · 11d ago
Text casts NO shadow: make silk/callout meshes alpha-blended (viewer skips transparent for shadow map). GLB-only, no viewer change.
John Lauer · d0921b0 · 11d ago
3D text: no assembly rotation (natural orientation reads correct at default camera)
John Lauer · 6f15e1f · 11d ago
Revert silkscreen/callouts to 3D extruded text: rotates with the assembly so labels match pins AND read correctly at default camera (texture UV kept desyncing). Fixed arrow apex-on-target.
John Lauer · e3f5a38 · 11d ago
temp: remove y-flip in label mapping (markers still on)
John Lauer · 5b8e058 · 11d ago
temp: size-colored markers at label positions (red=medium pin label, blue=large pin label)
John Lauer · d36b5cc · 11d ago
Rotate via geometry verts (not scene transform) so silk faces default camera AND pin lift animation stays correct
John Lauer · 8e53b9e · 11d ago
Rotate assembly 180deg so silkscreen faces the default camera (reads normally, not away from the viewer)
John Lauer · f719da6 · 11d ago
Add native Fusion Electronics files: .fsch (schematic) + .fbrd (board), alongside .f3d + .step; fix README (fsch/fbrd ARE extractable EAGLE 9.6.2 XML)
John Lauer · 87bb574 · 11d ago
Silkscreen texture: FLIP_LEFT_RIGHT to correct the export X-mirror; print + arrows now read correctly
John Lauer · 3d0010d · 11d ago
temp: orientation markers (red@4,4 blue@4,46), no flip
John Lauer · e228e84 · 12d ago
Silkscreen texture: rotate 180 to match Babylon UV so print reads correctly + arrows stay aligned
John Lauer · 03c8166 · 12d ago
Fix silkscreen texture U-mirror (pre-flip so print reads correctly in Babylon)
John Lauer · 4c80865 · 12d ago
Silkscreen + callouts now a flat PRINTED texture on the board (real silkscreen, zero geometry) so text casts NO shadow; arrows drawn in 2D so the solder arrowhead lands exactly on a ball
John Lauer · 2e19dca · 12d ago
Solder-paste arrow: snap tip to actual nearest ball center so it lands on a ball
John Lauer · 1acfc4b · 12d ago
Add SOLDER PASTE callout: 300um (0.3mm) jet-dispensed paste balls, arrow to the ball ring (steel-blue, nocast)
John Lauer · 6994ee2 · 12d ago
Real 1oz copper: proud annular rings on FR4 top+bottom + plated via barrels (was buried); annotations flagged nocast so text/arrows drop their ground shadows
John Lauer · ce65f6e · 12d ago
Board now real 1.6mm FR4 (was 0.3mm) with manifold-cut through-holes; added large-pin PRESS-FIT callout (0.15mm); single-sided transparent board to kill back-face artifacts
John Lauer · 33e8fa9 · 12d ago
GLB: hemisphere solder paste (was full spheres), cut-out letter counters (fixed dropped-glyph bug), PRESS-FIT callout with arrow showing hole Ø vs pin Ø + gas-tight explanation, removed fake baked shadows
John Lauer · f479bf6 · 12d ago
GLB perfected: 300um solder balls on annular ring (was oversized), baked silkscreen text geometry (verified readable top-down), animated contact shadows (shadows now move with the insertion), verified holes=drill/pins=body press-fit
John Lauer · 64c8739 · 12d ago
Fix pins-bigger-than-holes: real Fusion board GLB, transparent FR4, gentle 2.6mm insertion float (was 17mm), solder-paste balls per pad; verified via Draco decode + headless render; skill records the fix
John Lauer · bff3a37 · 12d ago
Use the REAL Fusion board for the lead 3D (STEP->GLB: real holes, real pins, real dims, no fake geometry, no backwards text) + insertion animation; add all Fusion files (.f3d + STEP) + a complete zip; measurements verified from source
John Lauer · 8ec554c · 12d ago
Delete screenshots/library-4pins-clean.png
John Lauer · 8ac2ded · 12d ago
Delete MACHINEPIN-LRG-SHT.lbr
John Lauer · b6bab3e · 12d ago
Delete MACHINEPIN-LRG-STD.lbr
John Lauer · e698a3d · 12d ago
Delete MACHINEPIN-MED-SHT.lbr
John Lauer · 7cb5c71 · 12d ago
Delete MACHINEPIN-MED-STD.lbr
John Lauer · 58e7617 · 12d ago
Review pass: one lbr short names everywhere, 4 background library views, real-hole+silk lead GLB (all 4 pins), short-silk board 2D/3D, dev+publish skills with all feedback, no em-dashes
John Lauer · 061f641 · 12d ago
Delete screenshots/library-4pins-3d.png
John Lauer · 8f9b86e · 12d ago
Delete screenshots/board-3d-all4.png
John Lauer · b59f6b2 · 12d ago
Delete screenshots/pin-lrg-sht-fusion.png
John Lauer · c6c4fd7 · 12d ago
Delete screenshots/pin-lrg-std-fusion.png
John Lauer · 5a525bb · 12d ago
Delete screenshots/pin-med-sht-fusion.png
John Lauer · c9ab733 · 12d ago
Delete screenshots/pin-med-std-fusion.png
John Lauer · f79725b · 12d ago
Review fixes: single lbr with all 4 pins (clean short names), 4-pin animated lead 3D, drop no-silkscreen board + per-pin shots, no em-dashes
John Lauer · 1732b9b · 12d ago
Add the full machine-pin Fusion-library build skill (per-pin 3D binding, background board import, bridge features)
John Lauer · 7276b5a · 12d ago
Comprehensive component page: 4 pins + Fusion .lbr (3D bound) + sample board (2D/3D/silkscreen), full rebuild docs + screenshots + bridge features
John Lauer · 8327ad0 · 12d ago
Regenerate consolidated with adom-lbr 2.4.0 (per-pin symbols via --symbol-art, fully native) + unique named pins
John Lauer · c6fa5a7 · 13d ago
Regenerate consolidated with adom-lbr 1.8.4 (native round pad + silk circle + per-pin symbols) + unique named pins
John Lauer · 42e37de · 13d ago
Fix consolidated .lbr: unique named pin per symbol + matching connects (was empty pin names; Fusion rejected)
John Lauer · 07e9472 · 13d ago
Consolidated Adom machine-pin Fusion library: all 4 pins + skill + links
John Lauer · 422a5f2 · 13d ago
Update 1 file(s)
John Lauer · 666e14c · 13d ago
Initial commit: component/adom-machine-pins-fusion-lbr
John Lauer · 0db960b · 13d ago

Contributors

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John Lauer 47 commits
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barrett-land 1 commit