regenerate board render assets (3D GLB + PCB/schematic SVGs)
barrett-land
·
93eac70
·
6d ago
Pins seat their collar ON the copper top (were 52um sunk); plated hole is continuous copper (pad inner edge overlaps the barrel, not just touching)
John Lauer
·
5e92afc
·
11d ago
README: link + explain the repo's own build (SKILL.md) + publish (publish-skills) skills and the runnable scripts/, add the lead-GLB build step. Publish skill: add fusion/ native files + scripts/.
John Lauer
·
a3c4b16
·
11d ago
Solder balls sit ON the copper top surface (raise by 1oz thickness), not sunk to the FR4 level
John Lauer
·
5b3961f
·
11d ago
Skill: rewrite the lead-GLB recipe with all this session's learnings (Draco decode, 1.6mm board, 1oz copper, hemisphere paste, 3D-text-not-texture, apex-on-target arrows, interference-fit not gas-tight, text-no-shadow via alpha-blend, no assembly rotation, native .fsch/.fbrd, viewer refreshRate PR, pup workflow)
John Lauer
·
56ffede
·
11d ago
Callouts: 'gas-tight' -> 'interference fit' (accurate mechanical term, not press-fit marketing jargon)
John Lauer
·
53b87da
·
11d ago
Text casts NO shadow: make silk/callout meshes alpha-blended (viewer skips transparent for shadow map). GLB-only, no viewer change.
John Lauer
·
d0921b0
·
11d ago
3D text: no assembly rotation (natural orientation reads correct at default camera)
John Lauer
·
6f15e1f
·
11d ago
Revert silkscreen/callouts to 3D extruded text: rotates with the assembly so labels match pins AND read correctly at default camera (texture UV kept desyncing). Fixed arrow apex-on-target.
John Lauer
·
e3f5a38
·
11d ago
temp: remove y-flip in label mapping (markers still on)
John Lauer
·
5b8e058
·
11d ago
temp: size-colored markers at label positions (red=medium pin label, blue=large pin label)
John Lauer
·
d36b5cc
·
11d ago
Rotate via geometry verts (not scene transform) so silk faces default camera AND pin lift animation stays correct
John Lauer
·
8e53b9e
·
11d ago
Rotate assembly 180deg so silkscreen faces the default camera (reads normally, not away from the viewer)
John Lauer
·
f719da6
·
11d ago
Add native Fusion Electronics files: .fsch (schematic) + .fbrd (board), alongside .f3d + .step; fix README (fsch/fbrd ARE extractable EAGLE 9.6.2 XML)
John Lauer
·
87bb574
·
11d ago
Silkscreen texture: FLIP_LEFT_RIGHT to correct the export X-mirror; print + arrows now read correctly
John Lauer
·
3d0010d
·
11d ago
temp: orientation markers (red@4,4 blue@4,46), no flip
John Lauer
·
e228e84
·
12d ago
Silkscreen texture: rotate 180 to match Babylon UV so print reads correctly + arrows stay aligned
John Lauer
·
03c8166
·
12d ago
Fix silkscreen texture U-mirror (pre-flip so print reads correctly in Babylon)
John Lauer
·
4c80865
·
12d ago
Silkscreen + callouts now a flat PRINTED texture on the board (real silkscreen, zero geometry) so text casts NO shadow; arrows drawn in 2D so the solder arrowhead lands exactly on a ball
John Lauer
·
2e19dca
·
12d ago
Solder-paste arrow: snap tip to actual nearest ball center so it lands on a ball
John Lauer
·
1acfc4b
·
12d ago
Add SOLDER PASTE callout: 300um (0.3mm) jet-dispensed paste balls, arrow to the ball ring (steel-blue, nocast)
John Lauer
·
6994ee2
·
12d ago
Real 1oz copper: proud annular rings on FR4 top+bottom + plated via barrels (was buried); annotations flagged nocast so text/arrows drop their ground shadows
John Lauer
·
ce65f6e
·
12d ago
Board now real 1.6mm FR4 (was 0.3mm) with manifold-cut through-holes; added large-pin PRESS-FIT callout (0.15mm); single-sided transparent board to kill back-face artifacts
John Lauer
·
33e8fa9
·
12d ago
GLB: hemisphere solder paste (was full spheres), cut-out letter counters (fixed dropped-glyph bug), PRESS-FIT callout with arrow showing hole Ø vs pin Ø + gas-tight explanation, removed fake baked shadows
John Lauer
·
f479bf6
·
12d ago
GLB perfected: 300um solder balls on annular ring (was oversized), baked silkscreen text geometry (verified readable top-down), animated contact shadows (shadows now move with the insertion), verified holes=drill/pins=body press-fit
John Lauer
·
64c8739
·
12d ago
Fix pins-bigger-than-holes: real Fusion board GLB, transparent FR4, gentle 2.6mm insertion float (was 17mm), solder-paste balls per pad; verified via Draco decode + headless render; skill records the fix
John Lauer
·
bff3a37
·
12d ago
Use the REAL Fusion board for the lead 3D (STEP->GLB: real holes, real pins, real dims, no fake geometry, no backwards text) + insertion animation; add all Fusion files (.f3d + STEP) + a complete zip; measurements verified from source
John Lauer
·
8ec554c
·
12d ago
Delete screenshots/library-4pins-clean.png
John Lauer
·
8ac2ded
·
12d ago
Delete MACHINEPIN-LRG-SHT.lbr
John Lauer
·
b6bab3e
·
12d ago
Delete MACHINEPIN-LRG-STD.lbr
John Lauer
·
e698a3d
·
12d ago
Delete MACHINEPIN-MED-SHT.lbr
John Lauer
·
7cb5c71
·
12d ago
Delete MACHINEPIN-MED-STD.lbr
John Lauer
·
58e7617
·
12d ago
Review pass: one lbr short names everywhere, 4 background library views, real-hole+silk lead GLB (all 4 pins), short-silk board 2D/3D, dev+publish skills with all feedback, no em-dashes
John Lauer
·
061f641
·
12d ago
Delete screenshots/library-4pins-3d.png
John Lauer
·
8f9b86e
·
12d ago
Delete screenshots/board-3d-all4.png
John Lauer
·
b59f6b2
·
12d ago
Delete screenshots/pin-lrg-sht-fusion.png
John Lauer
·
c6c4fd7
·
12d ago
Delete screenshots/pin-lrg-std-fusion.png
John Lauer
·
5a525bb
·
12d ago
Delete screenshots/pin-med-sht-fusion.png
John Lauer
·
c9ab733
·
12d ago
Delete screenshots/pin-med-std-fusion.png
John Lauer
·
f79725b
·
12d ago
Review fixes: single lbr with all 4 pins (clean short names), 4-pin animated lead 3D, drop no-silkscreen board + per-pin shots, no em-dashes
John Lauer
·
1732b9b
·
12d ago
Add the full machine-pin Fusion-library build skill (per-pin 3D binding, background board import, bridge features)
John Lauer
·
7276b5a
·
12d ago
Comprehensive component page: 4 pins + Fusion .lbr (3D bound) + sample board (2D/3D/silkscreen), full rebuild docs + screenshots + bridge features
John Lauer
·
8327ad0
·
12d ago
Regenerate consolidated with adom-lbr 2.4.0 (per-pin symbols via --symbol-art, fully native) + unique named pins
John Lauer
·
c6fa5a7
·
13d ago
Regenerate consolidated with adom-lbr 1.8.4 (native round pad + silk circle + per-pin symbols) + unique named pins
John Lauer
·
42e37de
·
13d ago
Fix consolidated .lbr: unique named pin per symbol + matching connects (was empty pin names; Fusion rejected)
John Lauer
·
07e9472
·
13d ago
Consolidated Adom machine-pin Fusion library: all 4 pins + skill + links
John Lauer
·
422a5f2
·
13d ago
Update 1 file(s)
John Lauer
·
666e14c
·
13d ago
Initial commit: component/adom-machine-pins-fusion-lbr
John Lauer
·
0db960b
·
13d ago