import { bW as o } from "./chunk-CrnJfeNw.js";
const r = "oitFinalSimpleBlendPixelShader", e = `precision highp float;uniform sampler2D uFrontColor;void main() {ivec2 fragCoord=ivec2(gl_FragCoord.xy);vec4 frontColor=texelFetch(uFrontColor,fragCoord,0);glFragColor=frontColor;}
`;
o.ShadersStore[r] || (o.ShadersStore[r] = e);