import { bW as o } from "./chunk-CrnJfeNw.js";
const e = "volumetricLightingRenderVolumeVertexShader", r = `#include<__decl__sceneVertex>
#include<__decl__meshVertex>
attribute vec3 position;varying vec4 vWorldPos;void main(void) {vec4 worldPos=world*vec4(position,1.0);vWorldPos=worldPos;gl_Position=viewProjection*worldPos;}
`;
o.ShadersStore[e] || (o.ShadersStore[e] = r);
const t = { name: e, shader: r };
export {
  t as volumetricLightingRenderVolumeVertexShader
};