app
JST Connector Studio: manufacturer 3D mate editor
Public Unreviewedby John Lauer
Interactive Babylon 9.5 studio for JST wire-to-board connectors: load a system (PH/XH/SH/GH/ZH), see the JST manufacturer housing+wire+ds2sf footprint mate in a looping animation next to the KiCad hou
import { bW as o } from "./chunk-CrnJfeNw.js";
const e = "volumetricLightingRenderVolumeVertexShader", r = `#include<__decl__sceneVertex>
#include<__decl__meshVertex>
attribute vec3 position;varying vec4 vWorldPos;void main(void) {vec4 worldPos=world*vec4(position,1.0);vWorldPos=worldPos;gl_Position=viewProjection*worldPos;}
`;
o.ShadersStore[e] || (o.ShadersStore[e] = r);
const t = { name: e, shader: r };
export {
t as volumetricLightingRenderVolumeVertexShader
};