app
JST Connector Studio: manufacturer 3D mate editor
Public Unreviewedby John Lauer
Interactive Babylon 9.5 studio for JST wire-to-board connectors: load a system (PH/XH/SH/GH/ZH), see the JST manufacturer housing+wire+ds2sf footprint mate in a looping animation next to the KiCad hou
import { bW as e } from "./chunk-CrnJfeNw.js";
const r = "lod3DPixelShader", o = `precision highp float;precision highp sampler3D;const float GammaEncodePowerApprox=1.0/2.2;varying vec2 vUV;uniform sampler3D textureSampler;uniform float lod;uniform float slice;uniform int gamma;void main(void)
{ivec3 textureCoordinates=ivec3(vUV*vec2(textureSize(textureSampler,0).xy),int(slice));gl_FragColor=texelFetch(textureSampler,textureCoordinates,int(lod));if (gamma==0) {gl_FragColor.rgb=pow(gl_FragColor.rgb,vec3(GammaEncodePowerApprox));}}
`;
e.ShadersStore[r] || (e.ShadersStore[r] = o);