import { bW as r } from "./chunk-CrnJfeNw.js";
const o = "oitFinalSimpleBlendPixelShader", t = `var uFrontColor: texture_2d<f32>;@fragment
fn main(input: FragmentInputs)->FragmentOutputs {var fragCoord: vec2i=vec2i(fragmentInputs.position.xy);var frontColor: vec4f=textureLoad(uFrontColor,fragCoord,0);fragmentOutputs.color=frontColor;}
`;
r.ShadersStoreWGSL[o] || (r.ShadersStoreWGSL[o] = t);