app
JST Connector Studio: manufacturer 3D mate editor
Public Unreviewedby John Lauer
Interactive Babylon 9.5 studio for JST wire-to-board connectors: load a system (PH/XH/SH/GH/ZH), see the JST manufacturer housing+wire+ds2sf footprint mate in a looping animation next to the KiCad hou
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import { cf as r } from "./chunk-CrnJfeNw.js";
class i {
// Properties
/**
* Gets the perf counter used to capture render time
*/
get renderTimeCounter() {
return this._renderTime;
}
/**
* Gets the perf counter used to capture layout time
*/
get layoutTimeCounter() {
return this._layoutTime;
}
/**
* Enable or disable the render time capture
*/
get captureRenderTime() {
return this._captureRenderTime;
}
set captureRenderTime(e) {
e !== this._captureRenderTime && (this._captureRenderTime = e, e ? (this._onBeginRenderObserver = this.texture.onBeginRenderObservable.add(() => {
this._renderTime.beginMonitoring();
}), this._onEndRenderObserver = this.texture.onEndRenderObservable.add(() => {
this._renderTime.endMonitoring(!0);
})) : (this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver), this._onBeginRenderObserver = null, this.texture.onEndRenderObservable.remove(this._onEndRenderObserver), this._onEndRenderObserver = null));
}
/**
* Enable or disable the layout time capture
*/
get captureLayoutTime() {
return this._captureLayoutTime;
}
set captureLayoutTime(e) {
e !== this._captureLayoutTime && (this._captureLayoutTime = e, e ? (this._onBeginLayoutObserver = this.texture.onBeginLayoutObservable.add(() => {
this._layoutTime.beginMonitoring();
}), this._onEndLayoutObserver = this.texture.onEndLayoutObservable.add(() => {
this._layoutTime.endMonitoring(!0);
})) : (this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver), this._onBeginLayoutObserver = null, this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver), this._onEndLayoutObserver = null));
}
/**
* Instantiates a new advanced dynamic texture instrumentation.
* This class can be used to get instrumentation data from an AdvancedDynamicTexture object
* @param texture Defines the AdvancedDynamicTexture to instrument
*/
constructor(e) {
this.texture = e, this._captureRenderTime = !1, this._renderTime = new r(), this._captureLayoutTime = !1, this._layoutTime = new r(), this._onBeginRenderObserver = null, this._onEndRenderObserver = null, this._onBeginLayoutObserver = null, this._onEndLayoutObserver = null;
}
/**
* Dispose and release associated resources.
*/
dispose() {
this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver), this._onBeginRenderObserver = null, this.texture.onEndRenderObservable.remove(this._onEndRenderObserver), this._onEndRenderObserver = null, this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver), this._onBeginLayoutObserver = null, this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver), this._onEndLayoutObserver = null, this.texture = null;
}
}
export {
i as AdvancedDynamicTextureInstrumentation
};