adom-library-importer
Public Unreviewedby barrett-land
Install ADOM'S OWN machine pin/contact library into the user's EDA — KiCad, Altium Designer, OR Fusion 360. Fetches the six machine components from the wiki, converts them with adom-lbr into 'Adom Mac
| Name | Last updated |
|---|---|
| docs | 11d ago |
| skills | 10d ago |
| install.sh | 11d ago |
| page.json | 10d ago |
| README.md | 11d ago |
| release.sh | 11d ago |
| SKILL.md | 11d ago |
| uninstall.sh | 11d ago |
adom-library-importer
Install Adom's own machine pin/contact library into the user's EDA — KiCad, Altium Designer, or Fusion 360 — with one skill.
It installs the wiki library page adom/adom-machine-parts-library
— which links the six machine components as dependencies and hosts the assembled libraries —
then registers two libraries into the chosen EDA over adom-desktop:
- Adom Machine Symbols — the schematic symbols
- Adom Machine Footprints — the PCB land patterns (with 3D bodies where the EDA supports it)
(Fusion/EAGLE hold both halves in a single Adom Machine Library.lbr.)
The six components
MachineContactMedium, MachineContactLarge, MachinePinLargeShort,
MachinePinLargeStandard, MachinePinMediumShort, MachinePinMediumStandard — each a
wiki page under the adom org, carrying the canonical adom-lbr JSON + KiCad + STEP. They
are the dependencies of adom/adom-machine-parts-library; installing the library pulls
them in, while the assembled library files are hosted on the library page itself.
Use
Ask which EDA the user runs, make sure Adom Desktop is connected with that EDA open, then:
python ~/.claude/skills/adom-library-importer/import_library.py --eda kicad|altium|fusion
See skills/adom-library-importer/SKILL.md for the full per-EDA recipe and gotchas.
Supersedes
This skill replaces adom-altium-library-importer — its Altium import path is folded
in here (native merged .SchLib + desktop-built .PcbLib with 3D), alongside new KiCad and
Fusion paths.