Premiere Pro Bridge
Public Made by Adomby adom
Let the AI edit video in Adobe Premiere Pro on your desktop (import, cut, trim, razor, effects, audio, previews, export) with no mouse or keyboard. Check adom-bridge bridge_list for 'premiere'; install with bridge_install + adom-wiki pkg install adom/premiere-bridge, then start with premiere_status.
Skills
The skills this repo ships, by tier, each with a quick health read. Install the user skills with:
adom-wiki skills install adom/premiere-bridgeUse when the user wants to edit video in Adobe Premiere Pro through the AI. Skills for driving Adobe Premiere Pro through the Adom Bridge premiere bridge (premiere_* verbs). Edit video timelines, cut/trim/razor, effects, transitions, audio levels, previews, and exports, all from the AI with no mouse or keyboard. Start with the premiere-bridge skill. Trigger words: premiere, premiere pro, adobe premiere, edit my video, video timeline, export video.
Use when the user wants the AI to work in Adobe Premiere Pro on their desktop. Drive Adobe Premiere Pro on the user's desktop through the Adom Bridge premiere bridge (premiere_* verbs) with no mouse or keyboard. Open or create projects, import media, build and edit timelines (insert, overwrite, append, move, trim, razor, ripple delete, close gaps), effects, transitions, keyframes, audio levels and fades, markers, transcripts, rendered preview frames and contact sheets of the cut, and exports to MP4/ProRes/etc. Trigger words: premiere, premiere pro, adobe premiere, edit my video, video timeline, add a clip, cut the clip, trim the clip, razor, ripple delete, add a transition, cross dissolve, fade the audio, lower the music, volume, add a marker, show me a frame, preview the edit, storyboard, contact sheet, export the video, render the sequence, premiere_get_sequence, premiere_preview_frame, premiere_razor.
Use when cutting, trimming, adding effects, transitions, keyframes or audio changes to a Premiere timeline. Recipes for editing a Premiere Pro timeline through the premiere bridge — rough cuts from clips, razor + ripple delete, closing gaps, trimming, effects (Gaussian Blur, Lumetri, etc.), Motion/Opacity transforms, keyframe animation, video transitions, audio volume in dB, audio fades and ducking, markers, MOGRT titles, clip speed, and adding tracks. Trigger words: rough cut, cut out the silence, remove this part, tighten the edit, close the gap, add blur, zoom in, scale the clip, fade to black, fade in, cross dissolve, lower the volume, duck the music, fade out the audio, add a title, speed up the clip, slow motion, add a track, keyframe.
Use when you need to see what a Premiere edit looks like, or render/export it. Seeing and delivering a Premiere Pro edit through the premiere bridge — render a frame of the sequence inline, a storyboard/contact sheet of the whole cut, a read-only snapshot of Premiere's Program Monitor, the Source Monitor, export presets (H.264/YouTube/ProRes), rendering the sequence or an in/out range to a file, OTIO/FCPXML/AAF interchange, and pulling the result back. Trigger words: show me the frame, what does it look like, preview, thumbnail, storyboard, contact sheet, screenshot premiere, export the video, render to mp4, export for youtube, prores, export xml, otio, pull the export.
Maintainer guide for the Premiere bridge source (Rust server + UXP plugin + CEP helper) — architecture, the verb table, the dev loop on a real Mac, and every premierepro API behavior measured on Premiere 26.5 (time bases, selection lifetime, item types, exporter quirks). Read before changing any premiere_* verb.
Release checklist for the Premiere bridge — version bump, macOS release zip (binary + bridge.json), manifest on the wiki page, skills pkg publish, discovery triggers, and verifying the install from Adom Bridge.
No publish skills in this repo.
The app-to-wiki publish glue. Source-only (publish-skills/), never shipped in the tarball.
Health: the size chip is green when right-sized, yellow when getting long, red when the model likely skims it. A green check is a passed preamble/structure signal; an amber mark is a gentle nudge, not a hard failure.