skill
molecule-pipeline
Public Made by Adomby adom
Top-level router for moving molecules between EDA tools, the wiki, and Hydrogen: one entry point that routes publish/import intents to the right skill chain and enforces the pipeline invariants.
Dependency graph
What this package needs (right) and what depends on it (left). Drag to pan, scroll to zoom, click a node to open it.
Depends on 2
- skill adom/molecule-publish Publish molecules AND generic boards to the Adom wiki - one publisher, two shapes: OCCT conversion (molecule mode with stats gates, or plain for boards), component packaging, adom-wiki publish, APM render assets + component dependencies. Companion to adom-molecule-import.
- app adom/adom-molecule Adom Molecule CLI — import a wiki molecule into Hydrogen (reuses the published GLB, no re-optimization), plus create/optimize/list/delete from KiCad, Fusion 360, and EasyEDA files.
Dependents 1
Packages in this registry that declare this one as a dependency.
- skill adom/adom-hardware-component-publish The one-stop-shop for publishing a hardware component (or molecule/board) to the Adom Wiki. The whole lifecycle: page anatomy, the clone→edit→preview→push loop and its hard rules, making a great hero image (Hero Component Studio — 16:10, overlay-safe, datasheet-backed), the animated 3D composite, the interactive 3D viewer, ct thumbnails, the datasheet-accuracy audit, and every wiki push/pull gotcha we've hit. Now includes the worked Path B (board) pipeline: STEP-to-GLB, refdes tagging, layer de-