Dependency graph

What this package needs (right) and what depends on it (left). Drag to pan, scroll to zoom, click a node to open it.

Depends on 2

  • skill adom/molecule-publish ^3.0.0 Publish molecule sources to the Adom wiki (STEP, board, schematic, <slug>-fab.zip, export.json); the wiki's 3D model registry builds the GLB, footprint and symbol. Checks the bundle the way the registry does, publishes private, waits for the build, sets the hero from the built model, then makes the page public. Board mode still converts plain boards. Also writes APM render assets and component dependencies. Companion to adom-wiki model import.
  • app adom/adom-bridge ^2.0.0 Adom Bridge unleashes your AI onto your full PC: full power, full safety. The AI breaks out of the container it runs in and onto your real machine, managing and running your entire laptop as you: launch apps, move files, drive any window, control KiCad, Fusion 360 or your real signed-in browser. Works with any AI, cloud or local (Claude Desktop, Claude Code, Codex), no Hydrogen required. Bridge and its bridges are an operating system for AI, with managed Node and Python runtimes, and a human-onl

Dependents 1

Packages in this registry that declare this one as a dependency.

  • skill adom/kicad prod The one map of everything Adom can do with KiCad. Read this when the user has KiCad open (or a .kicad_pro / .kicad_sch / .kicad_pcb / .kicad_sym / .kicad_mod is present) and you need their options: drive KiCad live from the cloud, view boards/footprints without opening it, manage and sync their libraries, source manufacturer-grade parts, create symbols/footprints/3D, and publish a board as a molecule. Each surface links to its canonical tool.