by adom
0603 SMD Green LED · 3.2 V drop · 25 mA max
← Commit history
Fix: keep the insertion animation in the rebuilt page GLBs
4 files changed
+20−8
IN-S63BTG.glb⋯ 1 unchanged line ⋯
IN-S63BTG.insertion.glb⋯ 1 unchanged line ⋯
provenance/in-s63btg-led-pass.provenance.json+6−5@@ -85,8 +85,8 @@ "meaning": "<MPN>.glb and <MPN>.insertion.glb are the page's composite LED scenes (FR4 board, pads, silk, solder fillets, the LED, an emissive LED_lit skin, FOV cone and a point light). The README's inline viewer (Colby's viewer + Static / Pick&Place additions) loads <MPN>.insertion.glb and animates the LED being inserted (placed) into its footprint; <MPN>.glb is the older static composite with the earlier silkscreen. Only the LED geometry/colours were replaced; every other node is copied unchanged.", "files": { "IN-S63BTG.glb": {- "sha256": "f153a45efba15915b78687459744e8754a98b276e66d4f42abc0d25250ec6086",- "bytes": 148548,+ "sha256": "5ca2a83bb85b11a7e98c798cc13ec81c5cb8869bd8c15f560d62f1aa1dd8ecec",+ "bytes": 148876, "bytes_before": 877664, "tris_before": 10324, "tris_after": 2026,@@ -128,8 +128,8 @@ } }, "IN-S63BTG.insertion.glb": {- "sha256": "e207950982ff853e6a734c3101d46d35b115e68ac0fbd9d1561e01ad767b4c39",- "bytes": 114688,+ "sha256": "13b0465520d3c35a53c1a205643be8430102d9df93c1ff700ab1888fbebf5f29",+ "bytes": 115016, "bytes_before": 901360, "tris_before": 10604, "tris_after": 2306,@@ -170,7 +170,8 @@ } } }- }+ },+ "animation_fix": "2026-09-30: the pick-and-place insertion animation (sampler keyframe accessors) is carried over unchanged; the earlier rebuilds of this pass had dropped those accessors, leaving the animation pointing at geometry data" }, "hero_glb": { "file": "in-s63btg-hero.glb",
provenance/tools/gltfio.py+14−3@@ -49,12 +49,17 @@ def save(path, d, arrays): k = 1 if arr.ndim == 1 else arr.shape[1] acc = {'bufferView': len(d['bufferViews']) - 1, 'componentType': ct, 'count': int(arr.shape[0]), 'type': {1: 'SCALAR', 2: 'VEC2', 3: 'VEC3', 4: 'VEC4'}[k]}- if pos or key.endswith('POSITION'): acc['min'] = [float(v) for v in arr.min(0)]; acc['max'] = [float(v) for v in arr.max(0)]+ if pos or key.endswith('POSITION'):+ mn, mx = arr.min(0), arr.max(0)+ acc['min'] = [float(v) for v in np.atleast_1d(mn)]; acc['max'] = [float(v) for v in np.atleast_1d(mx)] d['accessors'].append(acc); idx[key] = len(d['accessors']) - 1; return idx[key] for m in d['meshes']: for p in m['primitives']: p['attributes'] = {k: add(v, k == 'POSITION') for k, v in p['attributes'].items()} if 'indices' in p: p['indices'] = add(p['indices'])+ for an in d.get('animations', []): # keyframe times need min/max (glTF requires it on sampler input)+ for sm in an['samplers']:+ sm['input'] = add(sm['input'], True); sm['output'] = add(sm['output']) while len(blob) % 4: blob.append(0) d['buffers'] = [{'byteLength': len(blob)}] j = json.dumps(d, separators=(',', ':')).encode(); j += b' ' * ((-len(j)) % 4)@@ -70,6 +75,10 @@ def explode(d, binc): key = f'a{a}_{k}'; arrays[key] = (accessor(d, binc, a), 34962); p['attributes'][k] = key if 'indices' in p: key = f'a{p["indices"]}_IDX'; arrays[key] = (accessor(d, binc, p['indices']), 34963); p['indices'] = key+ for an in d.get('animations', []): # animation keyframes are accessors too: carry them (bug fixed 2026-09-30)+ for sm in an['samplers']:+ for k in ('input', 'output'):+ key = f'a{sm[k]}_ANIM'; arrays[key] = (accessor(d, binc, sm[k]), None); sm[k] = key for k in ('accessors', 'bufferViews', 'buffers'): d.pop(k, None) return arrays @@ -84,8 +93,10 @@ def flatten(d, binc): R = W[:3, :3]; Nm = np.linalg.inv(R).T for p in d['meshes'][n['mesh']]['primitives']: P = accessor(d, binc, p['attributes']['POSITION']).astype(np.float64) @ R.T + W[:3, 3]- N = accessor(d, binc, p['attributes']['NORMAL']).astype(np.float64) @ Nm.T- N /= np.maximum(np.linalg.norm(N, axis=1, keepdims=True), 1e-12)+ N = None+ if 'NORMAL' in p['attributes']:+ N = accessor(d, binc, p['attributes']['NORMAL']).astype(np.float64) @ Nm.T+ N /= np.maximum(np.linalg.norm(N, axis=1, keepdims=True), 1e-12) out.append((p.get('material'), P, N, accessor(d, binc, p['indices']).astype(np.int64))) for c in n.get('children', []): walk(c, W) for r in d['scenes'][d.get('scene', 0)]['nodes']: walk(r, np.eye(4))