Hero Studio
Public Made by Adomby adom
The hero-image lab with a human gate: `hero-studio pose <owner/slug>` opens the studio in front of the human, posed for their package, and blocks until they click Generate, producing the provenance-stamped 2000x1250 PNG the registry's hero gate requires. The image carries the title and artwork; the exported image also bakes the type pill (top right) and full wiki slug (bottom right); the page shows the hero bare, and only the homepage marquee overlays its own dynamic info. Every hero wears its P
Tour dialogs should be draggable: anchored spawn is good context, but they block the hero underneath
From John, posing the adom-tts hero today:
Make the verification tour dialogs draggable. Their initial anchored spawn position is genuinely good: popping up next to the item tells you exactly which element the step is talking about, so keep that. The problem is they then sit there, covering the hero content underneath (see #10 and #12 for the worst case where the popover covers the very item under review), and the human's whole job at the gate is to LOOK at the hero. A drag handle on the dialog fixes both halves: spawn anchored for context, then drag it out of the way to inspect what is underneath before clicking "Looks good".
Implementation notes: the floating-windows skill already has the draggable-HUD pattern (pointer-capture drag on the header, clamp to viewport). Remembering the dragged offset for the rest of the tour session would be a nice touch, so step 2 does not re-cover what the human just moved step 1 away from.