Download ZIP Propose a change
Name Last commit message Last updated
docs Publish 0.1.0 16d ago
install.sh Publish 0.1.0 16d ago
package.json Publish 0.1.1 14d ago
page.json Publish 0.1.1 14d ago
README.md Initial commit: skill/hardware-pipeline 16d ago
SKILL.md Publish 0.1.1 14d ago
uninstall.sh Publish 0.1.0 16d ago

Hardware Pipeline

The end-to-end workflow for putting hardware on the wiki: a machine or workcell goes from a Fusion cloud design to a live Component page with the interactive 3D viewer. Three stages: Fusion export through the adom-desktop bridge, STEP to draco-compressed GLB through step2glb, and an adom-wiki Component page publish that follows the current viewer, hero, and size contracts.

This is the hardware sibling of molecule-pipeline. Molecules keep their pipeline (MP markers, machine pins, footprint/symbol invariants); machines need none of that, just clean geometry, a sane file layout, and the page contracts encoded here so nobody re-learns them from tribal knowledge.

Install it and ask your AI to "publish a workcell page"; the skill walks the three stages with the exact commands, the gotchas (async 202 conversion jobs, multipart pushes for big STEP files, the 8 MB / 4M vertex inline budget), and the lint-first habit that replaces memorizing any of it.

Reference pages built with this flow: adom/essemtec-puma, adom/kiosk-workcell.