Skills

The skills this repo ships, by tier, each with a quick health read. Install the user skills with:

adom-wiki skills install adom/component-hero
main skill component-hero view SKILL.md

Build a component page's annotated 3D hero to the Adom standard (adom-hero 1.4) - the physical chip plus teal dashed pad outlines (50% opacity), silkscreen with pin 1 (70% transparent), and each pad's signal name - as a separate <slug>-hero.glb, with the board-use GLB left clean. Deterministic generator included (hero_glb.py, no model calls). Use when publishing or updating any component page's 3D model, when a page shows the bare chip without its footprint, or when asked for footprint outlines, pad labels, pin 1 or silkscreen in the 3D view. Trigger words - component hero, hero glb, footprint outline in 3d, teal dashed pads, pad outlines, silkscreen in the glb, pin 1 on silk, signal names on pads, pad labels 3d, model_3d, model_3d_plain, adomHero, adom-hero 1.4.

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sub-skill component-hero view SKILL.md

Build a component page's annotated 3D hero to the Adom standard (adom-hero 1.4) - the physical chip plus teal dashed pad outlines (50% opacity), silkscreen with pin 1 (70% transparent), and each pad's signal name - as a separate <slug>-hero.glb, with the board-use GLB left clean. Deterministic generator included (hero_glb.py, no model calls). Use when publishing or updating any component page's 3D model, when a page shows the bare chip without its footprint, or when asked for footprint outlines, pad labels, pin 1 or silkscreen in the 3D view. Trigger words - component hero, hero glb, footprint outline in 3d, teal dashed pads, pad outlines, silkscreen in the glb, pin 1 on silk, signal names on pads, pad labels 3d, model_3d, model_3d_plain, adomHero, adom-hero 1.4.

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Health: the size chip is green when right-sized, yellow when getting long, red when the model likely skims it. A green check is a passed preamble/structure signal; an amber mark is a gentle nudge, not a hard failure.