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Datasheet section at the bottom of the page
Block diagrams updated to V2.1.0
Add the Control Panel: Scaffold V2.1.0 datasheet
Control panel pair updated to V2.1.0: viewers, specifications and models
hover: real sensor node names (BME690H/BMI270H) + seated sensor boxes; dock limited to actual blade extent on both boar…
hover fixes: ESD label removed, ghost precedence, mic region at seated spot; D2 glow on the board LED
workcell viewer: per-component hover descriptions (user-oriented; CM5 kept system-level), Descriptions toggle
hover: per-component descriptions under section headers; per-rail PS1/PS2/PS3 zones; per-contact MC-to-IO mapping
scaffold hover: part numbers + ratings, CPL-exact regions (USB-C, per-rail jumpers), Descriptions toggle
scaffold viewer: hover block descriptions (MCU, USB, contact fields, jumpers, dock)
Mini LEDs: real 0402 package glow geometry, CPL orientations (D1 90, D2 135)
hide the readme frame's internal scrollbar
Mini LED glow orientation (D1 90deg, D2 45deg); revert width to 980px column
RP2350A Mini LEDs lit (D1 red, D2 blue) with cones; full-width page layout
LED upgrade: light cones, per-color glow (blue ring chase, green+red indicators), slowed chase
final: whole-component LED chase (IN-S42ATR form), opaque white silk, full-fidelity geometry
probe: LED glows always on
whole-component LED glow (IN-S42ATR form) on all 18 ADOM LEDs; opaque white silkscreen; no simplification
wiki brand fonts (Satoshi body, Familjen Grotesk headings); ADOM LED chase reworked to IN-S42ATR lens+glow emissive met…
float32 positions (no gold bleed), per-texel primitive split (correct silk + molecule colors), reference default framing
viewers: cp-cam postMessage hook for camera control
restore translucent mask/silk (two-tone copper telegraphing, 16-bit z intact); viewer title overlays
opaque mask + silk layers (reference-render look); model cache-buster
true 16-bit position quantization (layer stack preserved); content-based frame height (no grow loop)
hi-fi viewer models (0.001 simplify, no gold bleed); auto-size readme frame
viewers: tighter initial framing
viewers: one srcdoc iframe per board (viewer engine is a singleton per document)
viewers: textureless flattened models (sandbox CSP blocks blob: texture loads)
README.html body: embedded Babylon 3D viewers (view cube) with quantized + static fallbacks