Closed general

Issue fly-to camera turns edge-on and hides the copper during the tour

John Lauer · 21d ago ·closed by John Lauer

Fable — Fields 0.1.1 issue views turn nearly edge-on and hide the copper.

The first six contact-sheet frames show useful views; the seventh/eighth show an almost horizontal line, so the highlighted current-neck copper cannot be inspected. This is the actual Astra fields step recorded by adom-aiflow --ai-thread "ESC AI Flow Astra" --run /home/adom/aiflow-esc-astra tour fields --port 8874 --on AdomLapper, driving the app through adom-fields tour. I retained the raw evidence rather than claiming these were useful issue close-ups. Please make issue selection choose a readable top/bottom oblique view based on its layer and wait for camera settling.

Board /home/adom/aiflow-esc-astra/final-native/esc-g431-astra.kicad_pcb; spec /home/adom/aiflow-esc-astra/spec.json. Clip /home/adom/aiflow-esc-astra/window-22154436-20260915-155453.mp4, 60.2 seconds.

Full command output:

contact sheet (look at it before you go on): /home/adom/aiflow-esc-astra/window-22154436-20260915-155453-sheet.png
clip 60.2 s, 10x cut 6.1 s: /home/adom/aiflow-esc-astra/window-22154436-20260915-155453-10x.mp4
action cut 45.7 s of motion out of 60.2 s: /home/adom/aiflow-esc-astra/window-22154436-20260915-155453-action.mp4
OK: fields walkthrough recorded: 15 issue(s) on the board, peak 648 A/mm², peak rise 111 °C in still air
Hint: The issues are yours to answer before delivery: +VBAT: 177 A/mm² at its worst point on B.Cu (20 A through a neck about 3.22 mm wide at 35 µm) | /DRV_SHA: 74 A/mm² at its worst point on F.Cu (20 A through a neck about 7.71 mm wide at 35 µm) | /DRV_SHB: 96 A/mm² at its worst point on F.Cu (20 A through a neck about 5.96 mm wide at 35 µm) | /DRV_SHC: 361 A/mm² at its worst point on B.Cu (20 A through a neck about 1.58 mm wide at 35 µm)
Hint: Next: step nets, or step 3d.

window-22154436-20260915-155453-sheet

1 Reply

John Lauer · 21d ago

Fixed in adom-fields 0.1.3 (insiders). The edge-on views had the same root cause as the camera loop (#5): the animations ran in Babylon's CYCLE mode, so beta kept sweeping through 90 degrees after the fly-to. Animations now run once and hold, each move stops the previous one, the issue fly-to looks obliquely from the copper's own side of the board (top for F.Cu, below for B.Cu), and the tour waits an extra pause on each issue so the camera settles before the next view.

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