name: adom-desktop-bridge-sdk description: Author, PUBLISH, and make-discoverable an adom-desktop bridge — a small local server that adds a namespace of verbs (kicad_, fusion_, browser_, your_prefix_) to adom-desktop. Use when building, publishing, updating, prewarming, or debugging a bridge, or deciding what skills to ship. Covers the AD-core-vs-author boundary; the #1 rule (rich hints in EVERY verb's OUTPUT, because the AI reads CLI output, never your on-disk skill); bridge.json; where every file lives (the Release-zip-vs-skills-pkg split, the TWO package.json files [server deps in the zip; the pkg declares dependencies:{adom/adom-desktop}], manifest + runtime-asset placement); the pkg carries ONLY user skills while dev + publish skills live in your source repo (not the pkg); the THREE things you publish (runtime Release zip + manifest, container skills pkg, wiki discovery_triggers); prewarm; and the auto-discover → install-check → use flow.

Bridge SDK — build, publish, and surface a bridge for Adom Desktop

A bridge is a small local program (Python, Node, Rust, anything) that AD spawns and routes a namespace of verbs to over HTTP. KiCad, Fusion 360, Puppeteer (pup), native-browser, Blender are bridges. The modern flow has THREE moving parts you own — get all three right and a cloud/WSL2 container can discover your bridge from a plain-English request, confirm it's installed, and drive it with zero tribal knowledge:

  1. Runtime — a versioned Release .zip + a manifest on your wiki page. AD's bridge_install streams it onto the user's machine and spawns it.
  2. Skills — an adom-wiki pkg tarball carrying your consumer SKILL.md(s). A container installs it into ~/.claude/skills/ (or ~/.codex/skills/) so the AI there knows your verbs.
  3. Discoverabilitydiscovery_triggers on your wiki page so a user saying "open my app in pup" surfaces YOU via adom-wiki discover find.

THE ONE PRINCIPLE THAT MATTERS MOST — read this before anything else. The AI almost never reads your on-disk SKILL.md. It ALWAYS reads the OUTPUT of a CLI call. So your leverage is in the _hint / _next / related / pitfalls you return on EVERY verb response. A verb that returns {success:true} and nothing else leaves the AI guessing and retry-looping. A verb that returns what just happened, the obvious next verb, the related verbs, and the pitfall to avoid gets driven perfectly on the first try. AD relays every field of your response verbatim to the calling AI. Treat each verb's output as the documentation the AI will actually read. (Your SKILL.md is for the human author + the rare AI that does read it; your verb OUTPUT is for the AI in the loop.)


Where every file lives — the two artifacts, their deps, and which skills go where

Two DISTINCT artifacts, two DIFFERENT homes, two DIFFERENT consumers. Crossing them is the #1 inconsistency across bridge repos — pin it here before anything else. (Live audit 2026-07-06: fusion + pup do this right; kicad had 61 loose adom-bridge-kicad-v*.zip on /files + a mesa-llvmpipe-x64.zip; blender dumped 2 loose zips too.)

RUNTIME artifact (Artifact 1) SKILLS pkg (Artifact 2)
What it is your bridge's actual CODE your consumer SKILL.md docs
Runs on the user's DESKTOP — AD spawns it nothing runs it — docs the CONTAINER reads
Published as a versioned Release (release create + release upload --platform any) an adom-wiki pkg (pkg publish --org adom)
Installed by bridge_install {manifestUrl} → AD streams, unzips, spawns pkg install adom/<slug> / sync_skills~/.claude/skills + ~/.codex/skills
Contains server code + bridge.json at the zip ROOT + assets. Node: SOURCE ONLY, no node_modules. ONLY: ROOT SKILL.md, skills/<name>/SKILL.md (user skills), package.json, install.sh, uninstall.sh. Text only — the whole tarball should be a few KB.
NEVER contains the skills pkg ANY image (hero / screenshots — those are WIKI PAGE assets, see below), any binary, the Release zip, src/, node_modules, dev/publish skills, or the server's npm deps. If tar tzf shows a .png/.jpg/.zip/.exe, you bundled bloat — remove it.
its package.json (node) the bridge SERVER's runtime deps AD installs at spawn: dependencies:{ puppeteer, … } the pkg manifest: files[] (user skills), discovery_triggers, scripts, AND dependencies:{"adom/adom-desktop":"^1.9.x"} (the container needs the AD CLI + core skills to drive you) — but NOT the server's npm deps

Yes, a node bridge has TWO package.json files and they are NOT interchangeable. One rides inside the Release zip and lists the bridge server's runtime deps (puppeteer, sharp, ...) that AD installs on the desktop at spawn. The other is the pkg manifest in the skills tarball: it lists your user-skill files[] + discovery_triggers AND declares dependencies:{"adom/adom-desktop":"^1.9.x"}pkg install resolves that npm-style, so installing your bridge's skill pkg also pulls the adom-desktop CLI + core skills the container needs to drive you. What the pkg manifest must NOT list is the server's npm deps (those are desktop-side, in the zip) — put them there and you bloat every container install, since the container never runs your server.

Where each file physically lives (this is the map that ends the inconsistency):

  • bridge.json → the root of the Release zip (AD reads it post-unzip). Carries version + updateManifestUrl.
  • The Release .zip → upload it as a Release asset (release upload … --platform any) and point the manifest url at its release-download path: https://wiki.adom.inc/download/adom/<slug>/<ver>/<file>.zip (verified to serve anon 206). fusion + pup do exactly this — copy them. A loose /files blob technically serves too (206), so this is a HYGIENE + right-home rule, not "it won't work": the /files store is your git page repo (for the manifest, text, images), so a binary there accumulates forever (kicad has 61 stale -v*.zip), isn't pinned to a Release, and the /blob/... URL is just an alias of the same blob (same sha) — you can't tidy it. ⚠ Migrating off /files is a SEQUENCE, not a delete: (1) release upload the zip, (2) repoint the manifest url at the /download/ path, (3) verify it serves anon, (4) only then repo rm the old /files copies. NEVER repo rm a zip while your manifest still points at it (or at its /blob alias) — that breaks bridge_install + auto-update instantly.
  • The manifest (adom-bridge-<name>-manifest.json, this naming is the consistent one — keep it) → POSTed to your page /files. Its url points at the Release download (https://wiki.adom.inc/download/adom/<slug>/<ver>/<file>.zip), base-relative + extension-agnostic. updateManifestUrl (in the manifest AND in bridge.json) points back at this manifest.
  • A big RUNTIME ASSET (a headless-GL pack like Mesa, a browser download) → declare it in prewarm.assets so AD downloads + manages it, or bundle it in your seed. NOT a loose /files blob — kicad's mesa-llvmpipe-x64.zip on /files is the anti-pattern.
  • Your hero image + screenshotsWIKI PAGE assets — set them on the page (the page's hero / repo push the image to the page), NEVER in the skills tarball. A container that pkg installs your skills never renders a hero, so a bundled hero (a real one was 1 MB) is pure download bloat on every install. Do NOT put hero: docs/hero.png + docs/** in the pkg package.json — that is exactly what stuffs the image into the tarball.

The three kinds of skill — where each goes (this IS the demarcation, one table):

Skill kind Who reads it Lives in In the pkg tarball? Public?
USER (the public / consumer skill) a consumer AI driving your verbs your pkg YES — that is the pkg's whole job yes (the pkg is public)
DEV a maintainer editing the bridge your source repo NO, never only if your repo is public
PUBLISH a maintainer releasing the bridge your source repo NO, never only if your repo is public

The one rule: the pkg tarball carries USER skills only; DEV + PUBLISH skills live in the source repo. Do NOT "scope" dev/publish into the pkg with user-invocable:false — that still ships them (pure bloat). Open-vs-closed source only sets your repo's visibility; it never changes what's in the pkg. adom-desktop core does exactly this: user/integration skills in the pkg; RELEASE / WIKI_PUBLISH / SIGNING / AD_RELAUNCH live only in the source repo.


The boundary — what AD owns vs what YOU own

The #1 mistake is filing AD bugs for bridge issues. The split:

AD core owns (don't reimplement): the CLI/relay//command passthrough (AD relays your JSON verbatim — every field); spawning/reaping your process, the stable port, single-instance, the persistent-respawn supervisor, cache install + auto-update; host/process facts (running? pid? port?), the status-chip rendering, the GUI card, the activity log; status/_hint classification for timeouts/disconnects (AD authors those — you never stamp them).

You own: your verbs + their behavior + their rich hints; your /health (+ optional chip fields); your <prefix>describe catalog; your wiki page (hero, brief, discovery_triggers, docs); your published manifest + Release zip; and your skills pkg.

If a bridge verb misbehaves → fix the bridge. If a generic AD capability is missing (a new lifecycle verb, a relay field) → file it against AD, but don't re-absorb the bridge into AD.


Calling AD back (outbound) — you reach the FULL AD verb set (v1.9.84)

Your callback channel is AD's loopback direct API: POST <ADOM_DIRECT_API_URL>/command (env var; fallback ~/.adom/direct-api-port = host:port). As of AD v1.9.84 this reaches every dispatchable AD verb, not just desktop_* — same dispatcher the CLI uses, identical JSON back. GET <ADOM_DIRECT_API_URL>/commands lists the full set so you can capability-probe (don't hardcode).

  • app is OPTIONAL — inferred from the command. Just POST {"command":"<verb>","args":{…}}. (Pass app to override the inference.)
  • Top-level verbs you can now call: notify_user (walk the user through something — returns {action:"displayed"}), notify_response (poll a toast button/input), targets (list the OTHER ADs on the relay), ping, bridge_list, runtimes, status, … — plus every desktop_* and every other bridge's verbs.
  • Cross-AD (target): add "target":"<clientName>" (from targets) or "all" to route the call to a PEER AD via the relay — e.g. you run on a VM but the user is on their laptop: notify_user with target:"<laptop clientName>" reaches them where they are. "attended" isn't resolvable yet (use a concrete clientName).
  • X-Adom-Bridge-Token (optional, attribution). AD injects ADOM_BRIDGE_TOKEN into your spawn env. Send it as the X-Adom-Bridge-Token header and AD badges your calls "bridge" in its Activity Log — nice for the user's transparency. It is NOT an approval gate: you're trusted by transport (AD binds 127.0.0.1 only + the user consented by installing you), so your calls — including write_file/run_script — run ungated. A stale token → 403 (re-read it from your env after an AD restart); omitting it is fine.
  • cliRequired verbs (pull_file/send_files/shell_execute) return 412 cli_required — they need the streaming/approval CLI path, not this HTTP channel.
# Discover, then call — no hardcoding.
curl -s "$ADOM_DIRECT_API_URL/commands"
curl -s -X POST "$ADOM_DIRECT_API_URL/command" -H 'Content-Type: application/json' \
  -H "X-Adom-Bridge-Token: $ADOM_BRIDGE_TOKEN" \
  -d '{"command":"notify_user","args":{"title":"Heads up","body":"…"}}'

Branding + driving a window you borrowed (window identity + taskbar, v1.9.106–1.9.153)

If your bridge drives a window another process owns — the classic case is a Chrome for Testing window that otherwise reads "Test" with Chrome's icon — AD gives you a generic verb family to make it present as YOUR app across every Windows shell surface, and to show live status on its taskbar button. AD stays generic: it applies whatever name/icon/command you pass; it knows nothing about your app. Full guide: the adom-desktop-window-identity skill (https://wiki.adom.inc/api/v1/pages/adom-desktop/files/docs/WINDOW_IDENTITY.md or the repo skills/WINDOW_IDENTITY.md). The essentials:

  • Two halves, you need both: desktop_register_app_identity {appId, displayName, iconPath, shortcut} teaches Windows what an AUMID means (HKCU only, no UAC; shortcut:false for a per-session id with no Start Menu spam), and desktop_set_window_identity {hwnd, appId, iconPath, displayName, relaunchCommand} stamps it on the live window. Stamp without register → Alt-Tab / taskbar fall back to the owning exe's icon.
  • Per-session identity: register shortcut:false per window (e.g. Adom.Pup.<sessionId>) so each keeps its own taskbar button; desktop_unregister_app_identity {appId} on close.
  • Jump list + header: desktop_set_window_jumplist {appId, tasks, hwnd?, headerIcon?, headerCommand?} adds the right-click menu AND (with hwnd+headerIcon) brands the header row (the app tile above Pin/Close) with no Start Menu shortcut.
  • Taskbar status: desktop_taskbar {hwnd, progress?, overlay?, flash?, thumbnailTooltip?, thumbnailClip?} paints glanceable state on any window's button. New in v1.9.153: thumbnailTooltip is the ONLY uncapped hover-text surface (the window title truncates ~25-30 chars; this does not, and takes newlines; "" clears it), and thumbnailClip:{x,y,w,h} crops the live hover preview to a region (null resets). Overlay compositing (overlay.avatar/profileDir) preserves a browser profile face while adding your mark.
  • Icon format — read the iconCheck in every response. The identity verbs inspect any icon you pass and return iconCheck {kind,sizes,issues,ok,hint}. The traps it catches: a 256px .ico size that is not PNG-compressed renders as the generic white-document icon (Vista+ rule); SVG can't be loaded by the Win32 shell; the AUMID registry icon wants a .ico/.png, not an .exe. If iconCheck.ok is false, fix the file and re-stamp — don't ship the broken icon. Ship a multi-size .ico (16/24/32/48/256, the 256 PNG-compressed).
  • The live-tile trap: re-stamping the SAME appId with a new icon updates the title bar + Alt-Tab but NOT the taskbar tile (Win11 bakes it at button creation). To change a live tile, register + stamp a DIFFERENT appId; the button is recreated in ~1s.

Runtime contract — AD provisions Node/Python; you bind loopback (v1.9.63 / v1.9.69)

The single most important change for a Node or Python bridge. As of AD v1.9.63 you no longer bootstrap your own interpreter, and you MUST bind loopback. Four rules:

  1. Don't bootstrap your own Node/Python. AD owns a global, portable, no-UAC runtime under ~/.adom/adom-runtimes/: a system install if one's on PATH, else a portable copy it downloads + prewarms in the background on first launch. AD spawns your entrypoint with that interpreter by absolute path. So delete every winget install node / desktop_install_node / "please install Python" / self-download step from your bridge and its skills. spawn.kind: "node"|"python" IS your runtime declaration — AD reads it and provisions the runtime. Anyone can check status with the runtimes verb (state ∈ absent|installing|ready|failed, source ∈ system|cache, version). AD pins the version (Node 22.11.0 / Python 3.12.13 today) — need a different major? ask the AD-core thread; don't ship your own.

  2. Bind ADOM_BIND_HOST, never 0.0.0.0. AD passes an ADOM_BIND_HOST env var (always 127.0.0.1) to every bridge it spawns. A bare listen that defaults to 0.0.0.0 pops a Windows Firewall "allow access?" dialog on first run — and AD's hard guarantee to users is no firewall prompt by default.

    • Node: server.listen(PORT, process.env.ADOM_BIND_HOST || '127.0.0.1', cb)
    • Python: HTTPServer((os.environ.get('ADOM_BIND_HOST', '127.0.0.1'), PORT), Handler)
  3. Ship the Release zip source-only — AD installs your deps, and v1.9.69 makes it bulletproof. A Node bridge's zip carries SOURCE only (no node_modules). AD reuses the bundled seed's node_modules via NODE_PATH when versions match, else runs npm install --include=optional for you with the managed runtime's own npm. As of v1.9.69 AD puts the managed runtime's dir on the child PATH for that install AND for your spawned process — so a dep's postinstall / node-gyp / prebuild-install that shells out to a bare node/npm/npx (puppeteer's own node install.mjs, sharp, keytar, better-sqlite3, bcrypt) resolves even on a machine with no system Node. You do NOT add the runtime to PATH yourself — AD guarantees it. (Python: the interpreter dir + Scripts/ are on PATH too, so pip can build wheels.)

  4. Bundle deps in your SEED for an instant first spawn. Source-only zip + a bundled-seed node_modules at the same version = AD reuses the seed via NODE_PATH (instant); a wiki version newer than the seed forces one cold npm install (now PATH-correct, but slower). Bump the seed in lockstep with each Release.

Net: declare spawn.kind, bind ADOM_BIND_HOST, ship source-only. AD does the rest — no UAC, no firewall prompt, no 'node' is not recognized.


Staying current — catch up on SDK changes yourself (no prompt needed)

This SDK evolves. When it does, AD posts a re-audit notice to YOUR bridge's wiki discussion and re-publishes this billboard. You do NOT need a human to hand you a prompt — self-serve at the start of a work session:

  1. Check your discussion for a notice. adom-wiki discussion list <your-slug> (or open your page's Discussions tab) and read any "SDK update" / "re-audit" thread. A notice can be EDITED after posting (a correction), so always read the current body, not a cached earlier version.
  2. Re-read this billboard, especially "Where every file lives" (above) and the "Self-audit checklist" (below): https://wiki.adom.inc/adom/adom-desktop-bridges (or curl -s https://wiki.adom.inc/api/v1/pages/adom-desktop-bridges/files/README.md).
  3. Run the Self-audit checklist (next section) against your code, bridge.json, skills, README, and wiki page. Fix every miss.
  4. Reply on the discussion with what you changed or any blockers. That thread is the ONLY channel AD uses to reach you, so closing the loop there is how AD knows you are current.

Self-audit checklist — run this when asked to "audit against the SDK"

When a maintainer says "audit your code, skills, README, and wiki page against the Bridge SDK," this is the checklist. Each item names its section below; fix every miss, then re-check.

bridge.json (the manifest in your zip):

  • spawn.kindpython|node|exe|external-http, with entrypoint (NOT process/cmd/args); healthEndpoint is inside spawn; port:0 lets AD pick. (→ bridge.json)
  • updateManifestUrl → YOUR page's manifest (durable auto-update); docs → your own page; homepage is a wiki.adom.inc URL, NEVER github.com.
  • detect declared iff you drive a HOST APP (KiCad/Fusion/Altium…); omitted if you bring your own runtime (pup). prewarm.assets declared for heavy downloads (e.g. chrome-for-testing). (→ Cold-start tiers)
  • timeouts declared if ANY verb can run longer than 60s (a big export/render/cloud-open) — with a matching statusVerb to poll. Third-party bridges were 60s-capped before v1.9.79; this is how you raise it. (→ bridge.json)

Artifacts & deps (the two-artifact split — the #1 inconsistency) (→ Where every file lives):

  • Your Release .zip is a Release asset (release upload), NOT a loose /files blob — and old version zips are NOT piling up on /files (audit for stray *-v*.zip).
  • The server's runtime deps live in the ZIP's package.json (node) / requirements.txt (python). The pkg's package.json declares dependencies:{"adom/adom-desktop":"^1.9.x"} (so pkg install pulls the AD CLI + core skills) and does NOT list the server's npm deps.
  • A big runtime asset (Mesa, a browser) is a prewarm.asset or seed-bundled — NOT a loose /files blob.
  • Your manifest (adom-bridge-<name>-manifest.json) is on /files; its url points at the Release download, not at a /files blob.

Runtime (Node/Python bridges) (→ Runtime contract):

  • You bind ADOM_BIND_HOST (loopback default), never 0.0.0.0.
  • You do NOT bootstrap your own Node/Python — no winget/desktop_install_node/self-download in code or skills. spawn.kind is the declaration; AD provisions it.
  • Release zip is source-only (no node_modules); you rely on AD's npm install (PATH-correct as of v1.9.69) + a lockstep bundled seed for instant spawn. You do NOT put the runtime on PATH yourself.

Verbs & output (what the AI actually reads):

  • EVERY verb returns a rich _hint (+ _next/related/pitfalls). (→ THE ONE PRINCIPLE)
  • A <prefix>_describe verb lists your whole catalog. (→ Verb contract)
  • No verb blocks on a heavy install/download — background it, report installing/warming; <prefix>_readiness is read-only. (→ Cold-start tiers)
  • /health returns led/summary/tooltip truthfully. (→ Health + status chip)

Discovery (can a plain request find you?):

  • 10+ user-task discovery_triggers (everyday phrasings, NOT dev jargon). No triggers = invisible. (→ Artifact 3)
  • You ran discover preview --json on 5-7 real user queries and land top-3 for each.
  • Triggers stay in YOUR niche — you don't poach a sibling's (login/forms → native-browser, not pup). discovery_pitch is an INSTRUCTION.

Skills & docs (what the container + humans read):

  • Your pkg ships ONLY your USER skill(s) — a real skills/<name>/SKILL.md (core user skill + user sub-skills) with a Parent skill: first body line; every path listed EXPLICITLY (no globs) in files[] + install.sh/uninstall.sh. (→ Artifact 2 + The SKILL SET)
  • DEV + PUBLISH skills are in your source REPO, NOT the pkg — not in files[], not scoped in via user-invocable:false. A developer gets them by cloning the source; the normal user never needs them. Open-vs-closed source is irrelevant (it only sets repo visibility). (→ Where every file lives)
  • Your pkg's package.json declares dependencies:{"adom/adom-desktop":"^1.9.x"} so pkg install pulls the AD CLI + core skills the container needs. (→ Where every file lives)
  • Your USER skill leads with the cold-start "read before you panic" section + the 8 conventions, and points the AI at bridge_readiness. (→ USER-skill conventions)
  • README + wiki page + skills all AGREE with the above (no stale github links, no wrong schema, triggers vetted).

bridge.json — the manifest that ships INSIDE your zip

{
  "manifest_version": 1,
  "name": "blender",                        // registry name → verb prefix "blender_"
  "displayName": "Blender",                 // in-app chip label (the tool's real name)
  "version": "1.2.0",                       // numeric; a newer CACHE copy supersedes the bundled seed
  "description": "Drive Blender headless + GUI",
  "author": "you",
  "license": "MIT",
  "docs": "https://wiki.adom.inc/adom/adom-desktop-blender-bridge",  // your OWN page (drives skillPkg + hero)
  "hero": "https://.../hero.png",           // optional; else AD uses your wiki page hero, else a monogram. Ship it at 1.6 aspect (≈2000×1250) — see "Card hero + update cost"
  "spawn": {
    "kind": "python",                       // python | node | exe | external-http  (NOT "process")
    "entrypoint": "server.py",              // the file/exe AD launches; AD AUTO-APPENDS `--port <port>` to argv
    "port": 0,                              // 0 = AD picks a STABLE port (recommended). Bind 127.0.0.1:<that port>.
    "persistent": true,                     // AD's supervisor respawns it if it dies
    "healthEndpoint": "/health",            // INSIDE spawn. AD probes it for the chip (default /health)
    "stopMethod": "kill",                   // kill | sigterm | graceful_endpoint
    "killImageName": "python.exe"           // image name for taskkill on stop (kind:python/node)
  },
  "verbPrefixes": ["blender_"],             // any verb with these prefixes routes to you
  "verbs": ["blender_render", "blender_status", "blender_describe"],  // every verb (routing + Verbs tab)
  "statusVerb": "blender_status",           // verb a caller polls after a long op times out
  "updateManifestUrl": "https://wiki.adom.inc/api/v1/pages/adom-desktop-blender-bridge/files/blender-manifest.json",

  "timeouts": {                             // v1.9.79 — per-verb HTTP budgets (seconds); see note below
    "default": 60,                          //   fallback for any verb not matched (absent → AD's global 60s)
    "verbs": { "render": 600, "export_step": 360 },        // exact BARE verb names (no prefix)
    "prefixes": [ { "prefix": "export_", "seconds": 120 } ] // fallback rules, first match wins
  },

  // v1.9.47 cold-start (see "Cold-start tiers" below):
  "detect": {                               // Tier 2 — how AD DETECTS your HOST APP. AD NEVER installs it.
    "hostApp": "Blender",                   // omit the whole `detect` block if your bridge brings its own runtime
    "appPathsExe": "blender.exe",           //   (e.g. pup ships its own browser → no host app)
    "paths": { "windows": ["%ProgramFiles%\\Blender Foundation\\*\\blender.exe"] }
  },
  "prewarm": { "assets": [] }               // Tier 1 — heavy runtime assets AD prewarms (e.g. ["chrome-for-testing"])
}
  • spawn.kind is python | node | exe | external-http — there is no "process" kind, and no cmd/args/cwd. AD launches spawn.entrypoint and automatically appends --port <port> to its argv; your server parses --port. (external-http = AD doesn't spawn, only probes a port you declare via a discovery block.)
  • spawn.port: 0 → AD allocates a STABLE port (persisted across respawns + AD restarts) and passes it. Bind 127.0.0.1:<port>. NEVER hardcode a port (Hyper-V/Docker silently reserve ranges — see PORTS.md).
  • spawn.healthEndpoint lives inside spawn (not at the top level), default /health.
  • updateManifestUrl — the full URL of YOUR manifest on YOUR page. Declare it in bridge.json so it survives a republish; AD polls it (on launch + every 4h) and auto-updates users. (AD also remembers the install URL in ~/.adom/bridge-install-urls.json as a fallback, but the declared field is the durable, author-intended path.)
  • docs — point at YOUR dedicated wiki page. AD derives your skillPkg (adom/<slug>) and your card hero from this. Don't point it at a shared/structural page.
  • homepage — a wiki.adom.inc URL (your own page, or https://wiki.adom.inc/adom/adom-desktop for the platform). NEVER github.com/... — GitHub is source-backup only; the wiki is the canonical home. (A homepage: github.com/adom-inc/adom-desktop is a stale default to fix.)
  • detect / prewarm — the v1.9.47 cold-start declarations (full rules in "Cold-start tiers" below). detect = your HOST APP (AD detects, never installs); prewarm = your heavy RUNTIME assets (AD prewarms/auto-installs). A node bridge that ships its deps still works without prewarm; declare prewarm.assets only for big downloaded assets like a browser.
  • timeouts (v1.9.79) — per-verb HTTP budgets (seconds) AD honors so a SLOW verb (a big export, a cloud open, a long render) isn't cut off before it finishes. Resolution: exact verbs (BARE names, no prefix) → first matching prefixesdefault → AD's global 60s. A timeout is NON-terminal: AD returns {stillRunning:true, statusVerb, timeoutSeconds} and the caller polls your statusVerb (so ALSO declare statusVerb). ⚠ Before v1.9.79 a third-party bridge was hard-capped at 60s with no way to raise it — if any of your verbs can run longer, declare timeouts (this is the fix). AD reads it with ZERO AD change; the two bundled EDA bridges keep a labeled built-in table only until they declare their own.

Artifact 1 — the RUNTIME: publish your .zip as a RELEASE + a manifest

This is the code AD streams onto the user's machine. Two files on your page:

  1. A versioned Release .zip of your bridge dir (server + bridge.json at the zip ROOT + any assets). Ship it as a Release (the downloadable, version-pinned artifact), not a loose /files blob:
    adom-wiki release create adom/adom-desktop-<bridge>-bridge <version> --title "..." --changelog "..."
    adom-wiki release upload adom/adom-desktop-<bridge>-bridge <version> your-bridge-v<version>.zip --platform any
    
    (Node bridges: the zip carries SOURCE only — keep node_modules out; AD/the seed handle deps. See Prewarm.)
  2. The manifest JSON (e.g. blender-manifest.json) — identity + where the zip is — POSTed to your page /files:
    { "name":"blender", "version":"1.2.0",
      "url":"https://wiki.adom.inc/download/adom/adom-desktop-blender-bridge/1.2.0/blender-v1.2.0.zip",  // base-relative, extension-agnostic (.bin works where wiki blocks .zip)
      "sha256":"…", "size":123456, "verbPrefixes":["blender_"], "healthEndpoint":"/health",
      "updateManifestUrl":"https://wiki.adom.inc/api/v1/pages/adom-desktop-blender-bridge/files/blender-manifest.json" }
    

Users install/update with AD's bridge_install {manifestUrl} → AD downloads the zip, sha256-verifies, unzips into %LOCALAPPDATA%\Adom Desktop\bridges-cache\<name>\, rescans, and remembers the URL for auto-update.

To ship a new version: bump version in BOTH bridge.json (in the zip) and the manifest, re-release upload the zip, re-POST the manifest. Users auto-get it on the next 4h poll, or immediately via refresh_bridges {name}. A bundled SEED (a plugins/<name>/ folder shipped in AD's NSIS) is the offline/first-run fallback; your published cache copy with a higher version supersedes it (cache-over-bundled, version-aware). ⚠ A release upload REPLACES a same-platform asset ONLY when the FILENAME is IDENTICAL — a different name (a version bump -v1.2.0-v1.3.0) ADDS a second asset, leaving a stale zip on the release. Keep ONE asset per release: overwrite the same filename, or adom-wiki release delete-asset <owner/slug> <ver> "<old-filename>" after a rename. (A stale extra won't break the manifest-URL install, but it clutters the release.)


Artifact 2 — the SKILLS pkg: container-side docs (.claude/skills / .codex/skills)

Your runtime runs on the user's DESKTOP; the AI driving it runs in a cloud/WSL2 CONTAINER. That container needs your consumer SKILL.md locally to know your verbs. Ship it as its own adom-wiki pkg (skills only, NO binaries):

Layout (reference: adom/adom-wiki-skillpack):

  • The pkg carries ONLY your USER skill(s). Each is a real skills/<name>/SKILL.md. A ROOT SKILL.md (required by the registry) is the pack entry point: user-invocable: true, a description full of trigger words. Large surface → a core user skill + user sub-skills, but every skill in the pkg is a user skill.
  • DEV + PUBLISH skills do NOT go in the pkg — they live in your source repo (a developer gets them by cloning to edit the bridge). Do NOT list them in files[], and do NOT "scope" them in with user-invocable:false (that still ships them and bloats every container install).
  • Declare dependencies:{"adom/adom-desktop":"^1.9.x"} in package.jsonpkg install resolves it npm-style, so installing your bridge's skill pkg also pulls the AD CLI + core skills the container needs to drive you.
  • Each sub-skill's body opens with a Parent skill: line (first line after the frontmatter): Parent skill: **adom-desktop-<bridge>-bridge**.
  • List every user-skill path EXPLICITLY — no globs — in package.json files[] AND install.sh/uninstall.sh (one install_skill <dest> <src> line each, kept in sync). The publish linter REQUIRES explicit listing. (The old "use skills/**" advice is dead.)
# Stage dir: ROOT SKILL.md + skills/<name>/SKILL.md per USER skill (dev/publish stay in the repo),
# package.json {name:"adom-desktop-<bridge>-bridge", version, discovery_triggers,
#               dependencies:{"adom/adom-desktop":"^1.9.x"},
#               files:[ every USER-skill path, explicitly ], scripts:{install,uninstall}}.
# TWO traps that still bite — verify each with `tar tzf` before publishing:
#  1. ⚠ pkg pack/publish HONORS the stage dir's .gitignore — a gitignored skills/ ships
#     a 3 MB tarball with ZERO skills. Set .gitignore aside across pack+publish, restore after.
#  2. ⚠ Keep the tarball LEAN — NO release zip, NO src/ tree, NO hero PNGs (it was 16 MB
#     before guards). Skills + docs only.
adom-wiki pkg pack                       # then: tar tzf <tgz> → every skills/<name>/SKILL.md
                                         #   listed in files[] present, ZERO binaries
adom-wiki pkg publish --org adom         # publishes adom/adom-desktop-<bridge>-bridge

skill_count on your page counts the USER skills your published PKG carries — so it should be SMALL (1 for a single-skill bridge, a handful for a core + sub-skills). If it looks inflated, you probably shipped dev/publish skills that belong in the repo instead. The metric is NOT "SKILL.md files in the repo," so a type:skill page can read skill_count: 0 while its repo holds many — don't chase parity across page types (wiki-side quirk).

A container gets it without anyone asking:

  • bridge_install returns skillPkg + installSkill (AD derives adom/<slug> from your docs) and the _hint tells the AI to run it.
  • adom-desktop sync_skills installs every connected desktop's bridge skillPkgs (the CLI also runs it once/day in the background), so a container that connects a week later self-heals your skill.
  • The wiki page's Skills tab lists the skills your pkg ships, so the page itself advertises them.

Install to BOTH agent homes. A container may run Claude OR Codex — your pkg's install.sh must deploy the user skill to ~/.claude/skills/ AND ~/.codex/skills/ (Codex is a real second skills home now). adom-wiki pkg update keeps both fresh.


Artifact 3 — DISCOVERABILITY: discovery_triggers so a plain request finds you

The wiki has an auto-discover index, and it is the difference between a usable bridge and an invisible one. Declare discovery_triggers (the phrases a user actually says) on your page, and a plain request matches them via adom-wiki discover find / the in-app discovery an AI runs.

adom-wiki discover triggers adom/adom-desktop-<bridge>-bridge --add "open my pcb" "export gerbers"  # add triggers
adom-wiki discover preview --json "open my pcb design"          # what would surface + the SCORE + WHY
adom-wiki discover find    "screenshot my website"              # the live find an AI runs

How scoring actually works (measured 2026-06-30 — know this or you'll guess wrong):

  • score = 3×(distinct triggers matched) + 1×(tags) + 1×(brief/text). Trigger matches dominate (3× each); tags/title/brief barely move it.
  • NO TRIGGERS = INVISIBLE. A bridge with a perfect title ("Adom Desktop - Blender Bridge") + a matching tag scored ZERO for the literal query "blender" — it never appeared in discover preview. The scorer ignores title/tags when there are no triggers. Every shipped bridge MUST carry discovery_triggers or it cannot be found by the discovery an AI uses. (discover search full-texts the readme, but that is NOT the path discovery takes.)
  • More good triggers = higher rank. Each match is +3, so 10 user-task phrasings beat 2. The healthy bundled bridges carry 30-40 triggers; a struggling one had 14 — all dev jargon — and lost EVERY user query.

The cardinal rule: triggers are USER-TASK phrasings, NOT dev jargon. A real user types "open my pcb design" / "export gerber files" / "design a circuit board" — NOT "reverse bridge" / "kicad_bridge_call" / "fork the kicad bridge". A trigger list full of architecture terms scores 0 on every real query (kicad's actual failure: 7/7 user queries missed, and the Fusion bridge out-ranked KiCad on PCB queries because Fusion happened to carry a couple of fuzzy "pcb"/"export" triggers). Put 10+ everyday task phrasings first; technical aliases (verb names) are a small minority at the end.

VET it — never ship triggers you didn't test:

  1. Write 5-7 queries a typical user would type to get your tool (these double as your page sample_prompts).
  2. adom-wiki discover preview --json "<each query>" → read data.scoring[] (array order = rank). You must land in the top 3. (Rate-limited: space calls ~2 s; expect a 429 after ~25.)
  3. For every query where you're NOT top-3, add that exact phrasing as a trigger and re-test. If a sibling bridge out-ranks you on a shared word (Fusion vs KiCad on "pcb"), add MORE exact phrasings so your 3×-per-trigger total wins.

Claim YOUR niche — don't poach a sibling's territory. Discovery routes by whose triggers match; if two bridges match a query the user lands on whichever has more triggers, NOT whichever is actually right. So your triggers must describe what YOU are genuinely best at — and you must LEAVE OUT cases a sibling owns. Canonical example: logging into a site / filling a form on a signed-in page is the native-browser extension's job — it drives the user's REAL browser with their REAL logins — NOT puppeteer's. Pup is a fresh Chrome-for-Testing profile with no saved logins; it's for non-login automation (scraping, screenshots, testing, public pages). So pup must NOT carry log in / fill a form on a site I'm signed into triggers, and native-browser MUST. When a task needs a capability you DON'T have, make your discovery_pitch point at the bridge that does — and tell the user to install it (e.g. "for logged-in form-filling, install the native-browser extension") — rather than claim it and do it badly.

  • discovery_pitch is the one-liner the snippet quotes back to the AI — auto-generated from discovery_triggers + discovery_pitch, no separate upload step. Make it an INSTRUCTION, not a tagline.
  • Make your brief / discovery_pitch an instruction — it's what the AI reads from the find result. Tell it the next moves: "…check adom-desktop bridge_list to confirm the bridge is installed; if it is, drive its <prefix>_* verbs. If the container lacks the skill, adom-wiki pkg install adom/adom-desktop-<bridge>-bridge (or adom-desktop sync_skills)."

The end-to-end flow your three artifacts enable

User says "show me my app in pup" → the AI:

  1. adom-wiki discover find "show me my app in pup" → your bridge surfaces (Artifact 3).
  2. adom-desktop bridge_list → is your bridge installed in AD? If not, bridge_install {your manifestUrl} (Artifact 1).
  3. Is your skill pkg installed in THIS container (~/.claude/skills/ or ~/.codex/skills/)? If not, adom-wiki pkg install adom/<slug> / sync_skills (Artifact 2).
  4. Drive your verbs — guided by the rich hints you return (the principle at the top).

Prewarm — make the first call instant

A cold first call that pays multi-minute setup (npm install, downloading a runtime, a heavy import) blows the caller's timeout. Pay that cost in the background BEFORE the user asks:

  • Bundle deps in your SEED. Pup ships a bundled node_modules/ in its NSIS seed so a fresh PC can spawn with no npm install. When you re-seed from a Release zip, keep the bundled deps.
  • Idempotent warm-up. Make spawning + a no-op health/setup pass idempotent so a background prewarm is a no-op once warm.
  • AD prefetches for you on first launch — standalone AND embedded (HD-bundled) — gated on availability. (Pup's Node + Chrome-for-Testing prefetch runs once per install in both modes as of AD v1.9.45.) If your bridge needs a heavy runtime, expose a cheap idempotent "ensure ready" path AD/your seed can trigger, and surface a clean errorCode (e.g. node_not_found) when a prereq is missing so the AI can install it (desktop_install_node) instead of hanging.
  • browser_readiness-style verb. Offer a fast verb that reports {ready:true|false, …} so a caller (or a fresh-PC test) can confirm warmth without triggering work.

Card hero + update cost — two gotchas that bite

Hero: ship a 1.6-aspect image, or AD crops the OG-card fallback. AD's bridge card renders the hero in a banner that is aspect-ratio: 1.6 with object-fit: cover. So:

  • Ship a 1.6-aspect hero (≈2000×1250), full-bleed — like pup & kicad. It fills the banner cleanly.
  • If you ship no hero (bridge.json has no hero AND your wiki page has no hero_path), AD falls back to your page's auto-generated OG card (1200×630 = 1.90 aspect, the social-card size). cover scales that wider image to the banner's height and clips the sides — the left text panel gets cut off. (That cropped, off-center look is the tell of a hero-less bridge — it's not an AD bug.)
  • Fix: publish a real hero at 1.6 (the adom-wiki page hero, or a hero URL in bridge.json). Verify by opening your card in AD — the title/text must not be clipped.

Update cost: keep the Release zip source-only; re-seed the NSIS bundle in lockstep. When a user clicks the card's "↑ v…" update badge, AD downloads your Release zip into the cache and (for a node bridge) provisions deps:

  • The Release zip MUST be source-only — no node_modules. AD provisions node deps at spawn: it reuses the bundled seed's node_modules via NODE_PATH when the cache version ≤ the seed version (instant), and runs a real npm install only when the wiki version is newer than the bundled seed.
  • So a wiki version much newer than your bundled seed forces a cold npm install on the next spawn — slow for a heavy tree. When you publish a new Release, bump the bundled NSIS seed in lockstep (same version) so most users get the instant NODE_PATH reuse, not a cold install.
  • AD (v1.9.52+) never blocks the UI on this: the update downloads straight to cache (no wasteful seed re-copy — the old code deep-copied pup's 73 MB / 4698-file seed and then discarded it, the "updating… forever" hang), the badge shows live progress (downloading… → done) with a 30s "installing…" fallback, and your bridge keeps serving the old version until the new one is ready. A lean zip + a lockstep seed is what keeps it fast.

Cold-start tiers, host-app detection & the bridge_readiness probe (v1.9.47)

A bridge has TWO kinds of dependency, and AD treats them OPPOSITELY. Get this right or a first-install probe (e.g. HD's "what tools do I have") triggers a slow install at the worst moment.

Tier 1 — your RUNTIME (Node, Python, your own browser download): AD prewarms + auto-installs it. This is your plumbing. On first boot AD provisions Node/Python in the background — a portable, no-UAC copy under ~/.adom/adom-runtimes/ (or a system install if one's on PATH), NOT winget/MSI (see Runtime contract above) — and prewarms heavy assets you declare. You may also download your own runtime asset (pup downloads Chrome-for-Testing) — fine, it's yours. But do it in the BACKGROUND: a *_status / *_readiness / ANY probe verb must NEVER block on a heavy download. Spawn your server fast (it usually doesn't need the asset to start), kick the download off detached, and report state:"warming" until ready. A synchronous-download-on-first-verb is the exact footgun this release fixed (pup's 150 MB Chrome fetch used to block the probe).

Tier 2 — the HOST APP (KiCad, Fusion, Altium, …): AD DETECTS it by default and installs it ON REQUEST — never pre-emptively, and NEVER by telling the user to do it themselves. Two rules that sound opposed but aren't:

  • Don't install it unasked. A multi-GB app nobody asked for is rude, so by default AD only DETECTS presence (a machine with KiCad belongs to a KiCad user; EDA users are mono-tool — a Fusion user isn't a KiCad user). AD won't prewarm/spawn your bridge while the app is absent — a resource decision, not a "go away."
  • But the cardinal Adom rule overrides everything: the AI does EVERYTHING for the user — it must NEVER tell the user to do something the AI can do itself. So your bridge MUST know how to install the host app (desktop_install_kicad / winget / your own install verb) and just DO it the instant the user wants it. Your "not installed" hint must OFFER to install it ("KiCad isn't installed — want me to install it for you?"), then do it on a yes — it must NEVER say "download it from kicad.org." Pointing the user at a manual download is the breach.

Bridge install LEVELS — how eagerly each bridge gets onto the machine. The AI ALWAYS does the install; the level only sets the TIMING/CONSENT:

Level Bridge(s) Behavior
0 · Built-in / MUST Hydrogen Desktop (hd) The platform itself — the editor AD lives in. Always present; not "installed" by AD.
1 · Fundamental — pre-emptive Puppeteer (pup) Browser automation is foundational to Adom. AD pre-installs its RUNTIME (Node + Chrome-for-Testing) ASAP on first boot, no asking.
2 · Recommended — proactive offer native-browser (the browser EXTENSION half) The user's REAL logged-in browser (login/forms). Since v1.9.142 the DESKTOP BRIDGE half ships bundled in the AD installer (0.2 MB, zero deps, persistent:true — its extension-free verbs like nbrowser_open_os_window/nbrowser_profiles/nbrowser_os_windows work day one). What remains level-2 is the in-browser EXTENSION: AD/the bridge proactively SUGGESTS it and it installs on a yes (a browser-extension step the user confirms), unlocking full in-page drive.
3 · On-request host app KiCad, Fusion, Altium, … Detect by default; NEVER pre-install (huge app, rude unasked). The moment the user wants it, the AI installs it AUTOMATICALLY (winget / desktop_install_*) — NEVER tells the user to do it manually.
4 · Explicit third-party any bridge_install'd bridge The user opts in by installing it.

The through-line: the AI never makes the user do something it can do itself. The only knob is when — pre-emptive (pup), proactively-offered (native-browser), or on-request (host apps).

Declare both in bridge.json:

"detect": {                          // Tier 2 — how AD finds your HOST APP (detection only)
  "hostApp": "KiCad",
  "appPathsExe": "kicad.exe",        // optional: Windows App Paths registry lookup (most reliable)
  "paths": {                         // optional: candidate paths, %VAR% expanded, one * = a version dir
    "windows": ["%ProgramFiles%\\KiCad\\*\\bin\\kicad.exe"],
    "macos":   ["/Applications/KiCad/KiCad.app"],
    "linux":   ["/usr/bin/kicad"]
  }
},
"prewarm": { "assets": ["chrome-for-testing"] }   // Tier 1 — heavy runtime assets AD prewarms + reports

A bridge that brings its OWN runtime (pup ships its own browser) omits detect — it has no external host app. AD infers the runtime from spawn.kind (node→Node, python→Python).

The read-only probe: bridge_readiness. AD aggregates all of this into ONE side-effect-free verb the setup AI calls — it never spawns a bridge, never installs/downloads. Per bridge: {hostApp, hostAppInstalled, runtime, runtimeReady, assets, state} where stateready (use it) | warming (runtime ok, a heavy asset still downloading in the background — re-poll, don't trigger it) | needs-runtime (node/python installing) | no-app (host app not installed → not relevant here). Plus a top-level edaToolsInstalled list — the one-line answer to "what EDA tools do I have." Tell your users (in your skill): for a "what do I have / is it ready" question call bridge_readiness, NOT your *_status verb — a *_status may spawn your bridge; readiness never does.

Your two own cold-start verbs (above) still apply: <prefix>_readiness (read-only {ready, installing, installProgressPct, lastError}) + <prefix>_prewarm ({wait}-able). Those drive YOUR bridge specifically; bridge_readiness is the AD-level aggregate that detects + summarizes across all bridges without spawning any.


The SKILL SET you should ship (not one SKILL.md — a small library)

Don't cram everything into one file. Ship three kinds of skill, each with a different reader and a different home — the USER skill goes in the pkg; the DEV and PUBLISH skills stay in your source repo:

  1. A PUBLISH skill — lives in your source REPO (for the bridge's OWN cloud/dev thread): how to cut the Release zip, POST the manifest, bump versions, publish the skills pkg (with the .gitignore trap), set discovery_triggers, and re-seed AD's bundled copy. This keeps your future self from getting the publish dance wrong.
  2. A DEV skill — lives in your source REPO (for whoever edits the bridge): architecture, the verb contract, how to test locally, the boundary with AD — and, front and center, the rich-hints-in-output rule: the AI never reads this file; it reads your verb OUTPUT, so every verb must return _hint/_next/related/pitfalls. Make that the loudest thing in the dev skill.
  3. USER skill(s) — shipped in your pkg → the container: how a cloud AI drives your verbs to get real work done. If the verb surface is large, split it: a small core USER skill (the 80% workflow + a pointer to the sub-skills) plus sub-skills by area (e.g. …-recording, …-electronics, …-aps-search). A 2,000-line monolith won't get read; a tight core skill that names the sub-skills will. (Pup ships exactly this shape: a core bridge skill + user sub-skills.)

Only the USER skill(s) go in your pkg (Artifact 2), each a real skills/<name>/SKILL.md. The DEV + PUBLISH skills stay in your source repo — a developer gets them by cloning to edit the bridge; they are NOT in the pkg's files[], and you do NOT "scope" them into the pkg with user-invocable:false (that still ships them and bloats every container install). Open-vs-closed source doesn't change this — it only sets whether your repo's dev/publish files are publicly readable.

Start from the templates — don't write these from scratch. skills/bridge-templates/ in the AD repo has a fill-in-the-blanks file for each of the three skill kinds, generalized from pup's battle-tested set: bridge-dev-template.md (architecture + the rich-hints rule), bridge-publish-template.md (the whole release/pkg/discovery dance + every trap), bridge-user-skill-template.md (the consumer skill, already encoding all eight conventions below). Copy the one you need, swap <bridge>/<prefix> for your names, delete what doesn't apply.


USER-skill conventions — what every consumer skill must teach (from pup's shape)

These eight patterns are what make a cloud AI actually succeed with your bridge on the first try. The user-skill template encodes them; bake them into whatever you ship:

  1. Open with a "FIRST-TIME / COLD-START — read before you panic" section. A fresh PC may lack your runtime or owe a one-time download, and the AI's default failure mode is to declare defeat. Lead with a response → meaning → what-you-do table that frames *_installing / not_ready as EXPECTED, keyed off errorCode (not prose).
  2. Standardize two cold-start verbs: <prefix>_readiness and <prefix>_prewarm. readiness{ready, installing, installProgressPct, lastError}; prewarm kicks off setup without real work and supports {"wait":true} to block. Gives every bridge a uniform "poll until ready, then proceed" loop. (Complements the runtime-side Prewarm section above.)
  3. End the description: frontmatter with a Trigger words: line mixing verb names AND plain-English phrases a user would actually type ("take a screenshot of", "log into"). This is what makes a user-invocable skill activate — and it feeds your discovery_triggers (Artifact 3).
  4. Include a short "Core verbs" table (Command | Description | Key args) for the 80% path, and point at <prefix>_describe '{}' for the full machine-readable catalog. The AI reads the table to act fast; describe is the completeness escape hatch — don't bloat the skill with every verb.
  5. "Background by default — don't disrupt the user." Your bridge drives the AI's workspace, not the user's screen: lower/un-focus after automation, never force-foreground except to SHOW the user something, nudge via a taskbar flash (*_alert_window) instead of stealing focus. Standardize *_lower_os_window / *_raise_os_window / *_alert_window.
  6. Teach "ok:true is not enough" — verify what you did. Verbs that return on operation start (not completion) need a cheap post-check (an eval/read verb, else a screenshot) before reporting success — 404s, login walls, and empty states land silently.
  7. Sessions: reuse-don't-reopen + stable identifiers. Tell the AI to *_status before opening a new session (especially after compaction), reuse a match, and pick a stable profile so logins/state persist across runs. Prevents duplicate windows and the lost-login footgun.
  8. "Surface _hint verbatim." Every verb returns an actionable _hint on not-ready/failure; instruct the AI to relay it to the user unchanged, and branch on the stable errorCode (not the prose). This closes the loop with THE ONE PRINCIPLE at the top — the hint IS your UI.

Verb contract (quick reference)

  • Naming: every verb is <name>_<verb> (blender_render, blender_status). AD routes any verb with your prefix to you.
  • Request: AD POSTs { "command":"<verb>", "args":{…} } to your port. Response: JSON with at least success (bool); human/AI output in output, errors in error (+ an errorCode for machine-actionable failures). AD relays everything else verbatim — so ALWAYS add _hint/_next/related/pitfalls.
  • Long-running verbs: return promptly with a job id + set statusVerb; the caller polls instead of blocking. On a timeout AD auto-returns {stillRunning:true, statusVerb, timeoutSeconds}. If a verb genuinely blocks past 60s (a synchronous export/render), also declare a timeouts block (v1.9.79) so AD's HTTP budget matches — otherwise AD cuts the connection at 60s (third-party bridges were hard-capped there before v1.9.79).
  • <prefix>describe: return your full verb catalog ({verbs:[{name,summary,input,output,timeoutSeconds,statusVerb,longRunning,example,hint,related,pitfalls}]}). AD caches it (~/.adom/bridge-verbs/<name>.json) and shows it in the GUI Verbs tab — but remember, describe is read rarely; the per-call hints are what carry the AI.
  • Keyboard input: route through AD's desktop_press_key — do NOT reimplement chords. AD's key verb already does full modifier chords ("shift+s", "ctrl+shift+p", "alt+f4" — modifiers held via SendInput, key tapped, modifiers released in reverse), foregrounds the target window first ({window|titleContains|hwnd}) so CEF/Qt apps like Fusion receive it, and every bridge inherits it via the /command desktop passthrough ({"command":"press_key", ...} on the desktop namespace). A bridge-local *_send_key that parses only single keys (the Fusion bridge's fusion_send_key circa v1.6.x — "shift+s" → "Unknown key") duplicates AD's work and drifts; keep such a verb only for SendMessage-to-exact-hwnd cases AD's focus-first model can't cover, and say so in its describe.
  • Host-app-optional verbs (v1.9.76): declare detect.hostAppOptionalVerbs (bare names, e.g. ["readiness","describe"]) in bridge.json so AD forwards those verbs to your running bridge even when your host app is absent — AD's built-in read-only set {readiness, describe, get_app_state, status} is always forwarded. And declare detect.installVerb (e.g. "kicad_upgrade") so bridge_readiness recommends YOUR installer over the generic winget fallback.

Health + status chip

Your /health (200) makes the chip green. Optionally return led (green/yellow/red), summary (short label), tooltip (full hover). AD owns the offline (gray) state when your endpoint is unreachable — you can never assert offline.

Lifecycle verbs (AD gives these to USERS — know them to guide users)

bridge_install {manifestUrl} · bridge_list · bridge_info/bridge_detail {name} · bridge_log_read {name, sinceOffset?} · bridge_kill {name} · bridge_pause {name} · refresh_bridges {name?} · bridge_check_updates. A bridge installed via bridge_install auto-updates with no further opt-in; updateManifestUrl in bridge.json makes it durable across republish.

"My bridge keeps exiting and I can't see why" (read this). Your own stdout log truncates on every respawn, so a crash-then-restart erases its own cause. bridge_log_read therefore also tails AD's lifecycle audit log for your bridge, a separate append-only file (~/.adom/bridge-logs/<name>.ad.log) that survives respawns, shown under an ===== AD bridge lifecycle ===== header. It records every spawn, reap, duplicate-collapse, and bridge_kill with the reason, so you can tell "AD reaped it as a duplicate" or "the bridge_kill verb stopped it" or "it was reaped before a fresh spawn" apart from "it crashed on its own." If the audit log shows AD never stopped it, the exit is inside your process.


Publish checklist (the whole modern flow)

  1. Pageadom-wiki page create adom/adom-desktop-<bridge>-bridge with a hero + an instructional brief + discovery_triggers.
  2. Runtimerelease create + release upload the versioned .zip; POST the manifest to /files; set updateManifestUrl in BOTH the zip's bridge.json and the manifest.
  3. Skills pkg — stage ROOT SKILL.md + skills/<slug>/SKILL.md (core USER skill + sub-skills) + discovery_triggers; pkg pack (inspect!) → pkg publish --org adom (mind the .gitignore trap).
  4. Discoverydiscover triggers to confirm; discover preview "<a real user phrase>" to confirm you surface.
  5. Re-seed AD's bundled copy (AD-core thread, not you) — extract your Release zip over plugins/<name>/ keeping bundled deps; ships in the next NSIS as the offline fallback.
  6. Verifybridge_install {manifestUrl} on a desktop → bridge_list shows your version + skillPkg; bridge_check_updates reaches your page; a container sync_skills pulls your USER skill; discover find "<phrase>" surfaces you with an instructional brief.

Reference bridge = pup (adom/adom-desktop-puppeteer-bridge): live discovery_triggers, a skills pkg with a core + sub-skills, a Release zip + manifest with updateManifestUrl, a bundled seed with prewarmed node_modules, and rich per-verb hints. Copy its shape. (scripts/sample-bridges/hello-python + hello-rust are the minimal skeletons.) KiCad, Fusion, Blender, Puppeteer, and the native-browser bridge (in the adom-browser-extension repo) are cloud-owned — don't edit them from the AD repo. When an AD release changes a bridge-facing contract — or when THIS SDK doc itself changes — AD posts a migration notice to each of their wiki discussions (adom-desktop-{kicad,fusion,blender,puppeteer}-bridge + adom-browser-extension). Author-facing takeaway: watch your bridge's own wiki DISCUSSION/issues list — that's where an "SDK changed, please re-audit against the billboard" notice lands, and where you reply with your plan or blockers. It's the only channel AD uses to reach you; AD never edits your repo.