app
Adom Chipsmith
Public Made by Adomby adom
STEP-native chip validator — 5-source cross-validation, OCCT-generated copyright-free 3D models with embedded signal annotations, datasheet-to-STEP pipeline.
adom-step — STEP file viewer
A Fusion 360-style viewer for STEP (.step / .stp) files inside a
Hydrogen webview. Renders on the canonical Adom Babylon9 viewer.
What it does
- Components outline — left-sidebar tree of every assembly node in the STEP. Per-row eye-toggle (tri-state across subtrees), isolate, zoom-to, search, right-click context menu.
- Smart-pick measure — Fusion-style snap to vertex / edge / face / body. Two clicks → distance in mm and mils, plus ΔX / ΔY / ΔZ and the angle between picks. Multi-stage Esc to back off one click at a time.
- Hover-inspect HUD — name, breadcrumb path, bbox W×D×H, material swatch, vertex/face count.
- Pin / contact detection — two-mode clusterer that walks the scene graph, groups meshes by inferred material role (body / pin / contact / marker), and surfaces detected pins as individual outline rows. Handles SOIC / QFP / QFN (per-side 1D), LGA / BGA / aQFN (2D bimodal-gap union-find), and through-hole connectors (geometry- based: tall-thin sub-meshes poking below the body's seating plane, regardless of material color).
- Strobe — flash each detected pin once at a configurable interval. Auto-disables with an explanatory tooltip on STEPs where no pins or contacts were found.
- Right-click anywhere in the canvas — Reveal in Components Outline, Isolate, Hide Others, Show, Hide, Zoom To, Copy Name, Properties. All visibility actions are Ctrl+Z / Ctrl+Y undoable; "Hide" auto- flashes the row in the outline so you can find the hidden item again.
- Babylon Inspector — bundled (not CDN), one click opens the full scene-graph debugger.
- CLI mirrors every UI verb — drive the running viewer from the shell or from Claude.
Install
curl -fsSL https://wiki-ufypy5dpx93o.adom.cloud/static/apps/adom-step/adom-step -o /tmp/adom-step \
&& chmod +x /tmp/adom-step \
&& sudo install -m 0755 /tmp/adom-step /usr/local/bin/adom-step \
&& adom-step install
adom-step install deploys SKILL.md + completions to ~/.claude/skills/
and ~/.local/.
Quick start
# Open any STEP file:
adom-step view /path/to/design.step
# Open a KiCad library footprint by canonical name:
adom-step view-library Package_QFP/LQFP-64_10x10mm_P0.5mm
# Drive from the CLI / from Claude:
adom-step list-components # tree dump
adom-step isolate U1 # hide others + frame
adom-step show NAME / hide NAME / show-all
adom-step measure A B # mm + mils
adom-step pins list # detected clusters
adom-step pins isolate 3
adom-step pins strobe # flash each pin
adom-step view-cube iso # front | top | iso | home | ...
adom-step screenshot --out /tmp/x.png
adom-step eval "return Object.keys(window.adomStep)"
adom-step console -f # tail webview console
Pipeline
.step → service-step2glb /convert → GLB (hierarchy + materials preserved)
→ /tmp/adom-step-cache/<sha256>.glb
→ Babylon SceneLoader.ImportMeshAsync
→ scene.transformNodes → components outline
The conversion side uses OCCT XCAF + RWGltf_CafWriter, which preserves
the STEP product structure and per-face materials end-to-end. That's
why TI / Renesas / Nordic STEPs surface their named pin hierarchy
directly (no client-side STEP parsing).
See also
service-step2glb— the OCCT-based converter that produces the GLBs.adom-3d-viewer-babylon9— the canonical Babylon9 viewer adom-step renders into.chip-fetcher— source of the manufacturer STEPs adom-step is tuned for.
# adom-step — STEP file viewer
A Fusion 360-style viewer for STEP (`.step` / `.stp`) files inside a
Hydrogen webview. Renders on the canonical Adom Babylon9 viewer.
## What it does
- **Components outline** — left-sidebar tree of every assembly node in
the STEP. Per-row eye-toggle (tri-state across subtrees), isolate,
zoom-to, search, right-click context menu.
- **Smart-pick measure** — Fusion-style snap to vertex / edge / face /
body. Two clicks → distance in mm and mils, plus ΔX / ΔY / ΔZ and
the angle between picks. Multi-stage Esc to back off one click at
a time.
- **Hover-inspect HUD** — name, breadcrumb path, bbox W×D×H, material
swatch, vertex/face count.
- **Pin / contact detection** — two-mode clusterer that walks the
scene graph, groups meshes by inferred material role (body / pin /
contact / marker), and surfaces detected pins as individual outline
rows. Handles SOIC / QFP / QFN (per-side 1D), LGA / BGA / aQFN
(2D bimodal-gap union-find), and through-hole connectors (geometry-
based: tall-thin sub-meshes poking below the body's seating plane,
regardless of material color).
- **Strobe** — flash each detected pin once at a configurable interval.
Auto-disables with an explanatory tooltip on STEPs where no pins or
contacts were found.
- **Right-click anywhere in the canvas** — Reveal in Components Outline,
Isolate, Hide Others, Show, Hide, Zoom To, Copy Name, Properties.
All visibility actions are Ctrl+Z / Ctrl+Y undoable; "Hide" auto-
flashes the row in the outline so you can find the hidden item again.
- **Babylon Inspector** — bundled (not CDN), one click opens the full
scene-graph debugger.
- **CLI mirrors every UI verb** — drive the running viewer from the
shell or from Claude.
## Install
```bash
curl -fsSL https://wiki-ufypy5dpx93o.adom.cloud/static/apps/adom-step/adom-step -o /tmp/adom-step \
&& chmod +x /tmp/adom-step \
&& sudo install -m 0755 /tmp/adom-step /usr/local/bin/adom-step \
&& adom-step install
```
`adom-step install` deploys SKILL.md + completions to `~/.claude/skills/`
and `~/.local/`.
## Quick start
```bash
# Open any STEP file:
adom-step view /path/to/design.step
# Open a KiCad library footprint by canonical name:
adom-step view-library Package_QFP/LQFP-64_10x10mm_P0.5mm
# Drive from the CLI / from Claude:
adom-step list-components # tree dump
adom-step isolate U1 # hide others + frame
adom-step show NAME / hide NAME / show-all
adom-step measure A B # mm + mils
adom-step pins list # detected clusters
adom-step pins isolate 3
adom-step pins strobe # flash each pin
adom-step view-cube iso # front | top | iso | home | ...
adom-step screenshot --out /tmp/x.png
adom-step eval "return Object.keys(window.adomStep)"
adom-step console -f # tail webview console
```
## Pipeline
```
.step → service-step2glb /convert → GLB (hierarchy + materials preserved)
→ /tmp/adom-step-cache/<sha256>.glb
→ Babylon SceneLoader.ImportMeshAsync
→ scene.transformNodes → components outline
```
The conversion side uses OCCT XCAF + `RWGltf_CafWriter`, which preserves
the STEP product structure and per-face materials end-to-end. That's
why TI / Renesas / Nordic STEPs surface their named pin hierarchy
directly (no client-side STEP parsing).
## See also
- [`service-step2glb`](https://wiki-ufypy5dpx93o.adom.cloud/services/service-step2glb)
— the OCCT-based converter that produces the GLBs.
- [`adom-3d-viewer-babylon9`](https://wiki-ufypy5dpx93o.adom.cloud/apps/adom-3d-viewer-babylon9)
— the canonical Babylon9 viewer adom-step renders into.
- [`chip-fetcher`](https://wiki-ufypy5dpx93o.adom.cloud/apps/chip-fetcher)
— source of the manufacturer STEPs adom-step is tuned for.