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name: chip-fetcher-sites description: >- The chip-fetcher SOURCE-SITE skill pack — one installable skill per vendor website that chip-fetcher crawls (SnapEDA, Mouser, DigiKey, Ultra Librarian, Arrow, manufacturer sites…). Each sub-skill teaches the AI how to navigate THAT site's CAD-download flow through pup: the URL patterns, the login/gate, the download button dance, and — crucially — how to get unstuck when a site changes its layout or blocks automation. Third parties extend the pack by contributing a skill for a site they've figured out. Read this before driving chip-fetcher against a vendor site, or when a fetch gets stuck on a site whose layout or anti-bot defenses changed. Trigger words: chip-fetcher site, source site, vendor navigation, snapeda navigation, digikey blocked, mouser cad, ultralibrarian, site skill, crawl site, fetch stuck, anti-bot, captcha, download flow, add a site skill, contribute site skill.

chip-fetcher source-site skill pack

chip-fetcher is an open-source Page (source public + adompkg install-able) that also carries a skill pack in the same repo. The app is the crawler; this pack is the per-site navigation knowledge the AI uses to drive it. They ship together so the code and the know-how version in lockstep — but the know-how is the part the community can extend without touching Rust.

Why per-site skills

Every vendor site has its own CAD-download choreography, and they change it without notice. SnapEDA gates behind a login; DigiKey periodically tightens anti-bot and blocks pup outright; Mouser buries the 3D model behind a tab; manufacturer sites (TI, ST, NXP, Nordic…) each have a different "CAD / Symbols & Footprints" path. Hard-coding all of that in the binary means a site change is a release. Capturing it as a skill per site means:

  • the AI reads the current site's skill before navigating, so it knows the exact flow instead of guessing;
  • when a site changes (or blocks us), anyone who figures out the new flow can fix it by editing one skill — no fork, no Rust, no release;
  • the fix is discoverable: it's published to the wiki and the next person's AI picks it up.

The canonical sourcing ladder (Mfr → SnapEDA → Mouser → DigiKey → Arrow → CSE/UL → LCSC) still lives in the binary (chip-fetcher sources); this pack is the how-to-drive-each-rung layer on top of it.

Layout

skills/
├── SKILL.md                 # this file — the pack entry point + ladder
├── CONTRIBUTING.md          # how 3rd parties add / own a site skill
└── sites/
    ├── snapeda/SKILL.md     # the canonical reference flow (login + download)
    ├── digikey/SKILL.md     # incl. the "pup is blocked" recovery playbook
    ├── mouser/SKILL.md
    ├── ultralibrarian/SKILL.md
    └── manufacturer/SKILL.md# generic manufacturer-site approach (TI/ST/NXP/Nordic…)

Each sites/<vendor>/SKILL.md is a complete, installable skill with its own trigger words, so the AI auto-surfaces the right one when it's about to touch that vendor — or when a fetch against it gets stuck.

What a site skill must contain

  1. Reach — the canonical product-search / product-page URL pattern for an MPN.
  2. Gate — login / region / cookie wall, and how the persistent pup profile gets past it (which profile, what creds key in chip-fetcher creds).
  3. Download flow — the exact button/tab sequence to the CAD bundle, with the selectors or visual cues that identify each step.
  4. Catch — what the downloaded artifact is (zip? IntLib? per-file?), where it lands, and how chip-fetcher pulls it off the desktop.
  5. When it breaks — the failure signatures (block page, captcha, moved button) and the recovery playbook. This is the highest-value section — it's why the pack exists.

See sites/snapeda/SKILL.md for the template filled in.

Adding a site

Found a site chip-fetcher doesn't know, or a new way past a block? Write a skill for it and contribute it — CONTRIBUTING.md covers the two paths (PR it into the pack, or own it in your own wiki repo and link it in). Either way your AI, and everyone else's, gets smarter the next time that site comes up.