adom-glb2png
Public UnreviewedRender a GLB to a PNG via headless three.js. CLI sibling to step2glb / adom-pin1-truth — gives Claude (and you) a way to verify 3D component models without spinning up a webview screenshot loop.
pkg install delivers no binary — 102MB adom-glb2png needs to ship as a release asset
adom-wiki pkg install of this page lays down README/SKILL/install.sh but no adom-glb2png binary — it never lands on PATH (hit during molecule-pipeline testing; workaround was cloning adom-inc/adom-glb2png and running from source).
Root cause: the 102MB compiled binary lives on the page's git layer (visible in Files), but the install tarball excludes files that size — so the package installs empty-handed while the page looks complete.
Doctrine-correct fix: ship the binary as a release asset (adom-wiki release upload adom-glb2png <ver> adom-glb2png --platform linux) and have install.sh download it from the release URL instead of expecting it in the tarball (same pattern as adom-wiki-cli). Bonus: drops the tarball from 100MB+ to KBs.
Two adjacent notes from the same testing: (1) the OCCT pipeline's GLBs are Draco-compressed — the render page needs a DRACOLoader registered or decompression first; (2) not blocking anything currently — filed so it's tracked.