Every real spherical harmonic through l = 3. The superposition keeps evolving; each slider is how much that state is allowed to join in. Numbers on the right are the live coefficient right now.
The superposition evolves, converges onto the one state that is the Adom logomark, holds square on for a beat, then lets go and carries on.
Instead of one fixed animation, roll a fresh random state every time the loop leaves the epoch, ease out to it, then ease back so the logo lands again. Never repeats. Untick any harmonic whose shape makes the steering or sculpting misbehave and it is left out of every future roll.
Steering is the teal STEERING light: pulling the superposition onto the one state that IS the logomark. Its percentage is how far along that pull is. These two say how many seconds the pull takes, going in and letting go. Nothing physical picks them, they are pacing.
Sculpting is the purple SCULPTING light: cutting each point to the exact logo outline. It is always fully on through the epoch. These two say how many seconds before the epoch it fades up and how many after it fades away. Steering always finishes before sculpting starts, so the knife only ever touches a finished 2p. The red pip marks the old behaviour, sculpting the whole steer, which is what caused the stretch artefacts.
Opens clean: the teal mark fades in alone, the 3D arrives underneath it exactly on the epoch, the mark lets go and the loop runs. Play, dinner call, cheat, sit, back out to play, and a fresh roll every pass so no two loops are ever the same.