Adom Wiki
Public Made by Adomby adom
How the Adom Wiki (wiki.adom.inc) works and how to drive it with the adom-wiki CLI: the two storage layers (git page repo vs package registry), hosting source by pushing files (not a tarball), making packages, cutting per-platform releases, and the three-tier skill layout (user skills ship, dev-skills/ and publish-skills/ stay source-only). adom-wiki is the current tool; adompkg is deprecated. Read this first before publishing or installing.
Component-page 3D viewer ignores GLB materials (renders uniform charcoal)
The component-page 3D viewer appears to discard GLB materials and render everything flat dark-gray. Repro on adom/essemtec-puma (commit 00d6f93): GLB has 5 distinct PBR materials verified in-file (white 0.90 baseColor, dark 0.16, steel metallic 0.9, black, gray) plus emissiveFactor 0.32x baseColor as a test - render is pixel-identical to the previous all-gray revision after cache:reload of /blob/component/essemtec-puma/models/essemtec-puma.glb (new bytes confirmed served, 1003592 B). adom/kiosk-workcell shows the same flat look. Data points: a materials-free GLB (glTF metallic default 1.0) renders LIGHT gray; any GLB with explicit colored dielectric materials renders DARK charcoal; baseColor and emissive both have zero effect, so it is material handling, not lighting. Draco (KHR_draco_mesh_compression) decodes fine. Ask: keep the glTF materials (Babylon handles PBR+draco natively) or map baseColorFactor onto the instantiated material. adom/essemtec-puma models/essemtec-puma.glb is a ready-made 5-material fixture.