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Add fabrication sources and export provenance for molecule builds
3D model: add the USB-C receptacle (J2, USB4115-03-C)
render assets + archive v1.4.0
Fix MachinePin symbol lib_id (footprint-library_BLT -> symbol-library) in root schematic
rename: adom-layout-viewer -> adom-2dboard, adom-schematic-viewer -> adom-schematic
Fix render/1.4.0/board.glb (the copy Nucleus serves via board-glb?v=): same int16 dequant-scale loss, was rendering at…
Fix render/board.glb: --render-board output was int16-quantized without dequant scale (rendered at 32767x). Replace wit…
Rebuild tagged board model from current revision: USB-C (J2) now upright, crystal rework included, Z-up and origin-cent…
Regenerate interactive layout + USB schematic viewers for the TL331LV / crystal-rework revision
render assets + archive v1.4.0
Page copy: U2 is now TL331LV (reversed-input comparator); dep link retargeted to tl331lv
Board rev: U2 LMV331IDBVR -> TL331LV (fixes inverted CC orientation), crystal reworked to 0deg with shorter XI/XO
Add copper pads, vias and silkscreen geometry to the board model (service export had only substrate + parts)
Strip embedded textures from board.glb: the EasyEDA parts baked image textures that became blob URLs the readme CSP blo…
Point native 3D viewer at compact render/board.glb; README keeps the full interactive viewer
Set hero: screenshots/hero.png
Rebuild page: interactive Assembly/Static 3D board viewer, section board maps, generated BOM and provenance, new dark h…
Bottom silk: use --mirror so it reads correctly from below (per convention)
Fix bottom silkscreen mirroring (export B.Silk without --mirror; both silks in board coords)
Restore silkscreen on board GLB (silk-top/bottom overlays) + refresh hero
Fix board hero: kill PCB z-fighting shadows (log depth buffer + even lighting)
Re-render board GLB + hero with updated component models (vertical USB-C, recolored button, generic LAN7800/HD3SS3212)
render assets + archive v1.3.0
render assets + archive v1.3.0
render assets + archive v1.3.0
manifest: restore viewers/viewers_path (clobbered by the pipeline re-render)
3D: re-apply Z-up rotation + stamp asset.extras.adomMolecule.upAxis=z so the wiki viewer AND adom-project-manager both…
render assets + archive v1.3.0
viewers: archive v1.3.0 + advertise viewers in manifest
viewers: archive v1.3.0 + advertise viewers in manifest
viewers: archive v1.3.0 + advertise viewers in manifest
layout viewer: fix pad hitbox rotation, inner-layer copper, pour dimming; archive per board version
layout viewer: fix pad hitbox rotation, inner-layer copper, pour dimming; archive per board version
layout viewer: fix pad hitbox rotation, inner-layer copper, pour dimming; archive per board version
layout viewer: fix pad hitbox rotation, inner-layer copper, pour dimming; archive per board version
viewers: drop the hierarchical Root sheet tab (service-kicad returns the wrong page SVG for a hierarchical root); defau…
viewers: add viewers/sch-data.html
viewers: add viewers/sch-usb.html
viewers: add offline interactive viewers/sch-ethernet.html (generated from laptop KiCad source)
viewers: add offline interactive viewers/sch-power.html (generated from laptop KiCad source)
viewers: add offline interactive viewers/sch-root.html (generated from laptop KiCad source)
viewers: add offline interactive viewers/layout.html (generated from laptop KiCad source)
3D: rotate board GLB +90deg X so it is Z-up (kicad-cli exported Y-up; wiki viewer assumes Z-up and was showing it sidew…
3D viewer: point component model_3d at the assembled board GLB (render/board.glb) instead of the auto-detected first pa…
render assets + archive v1.3.0
Restore current (new) design + version 1.3.0
render assets + archive v1.2.0