app
Pup - the AI's own browser
Public Made by Adomby adom
pup gives your AI a real browser on your desktop that it drives completely, in the background, signed in as you: windows that never jump in front of your work, one shared profile that learns your logins, and every window labeled on the taskbar with its AI thread's name.
← Commit history
Skill truth pass, triggered by John running the slash commands himself: pup-taskbar-states cited two CLOSED issues (#53, #54) as open gaps, described plain mode as a wipe when it has been native-AUMID convergence since the two-CfT-buttons fix, omitted overlaySize, and predated the bounded nudge retry + minimize preservation. pup-settings still claimed an Adom mark on the badge (removed 2.0.192; only the generic fallback glyph keeps it). Both now match the shipped code, and #70 is named as the one genuinely open gap.
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skills/pup-settings/SKILL.md+1−1@@ -23,7 +23,7 @@ Taskbar identity is a LADDER of three alternate modes, picked with ONE key (v2.0 | `taskbarMode` | **tiles** | The identity ladder. `tiles` = ONE button per AI thread, its icon the thread NAME on the Adom teal tile (name bottom-left, big font, truncated not shrunk; all the thread's windows group under it; button title = thread name). `aumid` = one button per WINDOW with pup/category icons. `plain` = no branding at all, windows stack under the stock Chrome-for-Testing button. Maps onto `aumidIcons`+`threadTiles` underneath, so those older keys still work. | | `taskbarGrouping` | **split** | aumid mode only: `split` = one button per window; `grouped` = group by category. | | `aumidIconStyle` | **category** | aumid mode only: `standard` = one pup tile for every window; `category` = per-kind tiles (wiki signed-in/out, open web, Adom app, mixed). |-| `overlayBadges` | **on** | ORTHOGONAL to the ladder: paint the active tab's favicon + Adom mark badge on each button (tiles and aumid modes). |+| `overlayBadges` | **on** | ORTHOGONAL to the ladder: paint the active tab's favicon badge on each button (tiles and aumid modes). No Adom mark on the badge since v2.0.192 — the tile itself carries Adom identity; only the GENERIC fallback glyph (faviconless page) still includes the mark. | | `overlaySize` | **75** | PERCENT of full size the favicon badge is drawn at: `50` \| `66` \| `75` \| `100`. At 100 the badge covers the thread tile's bottom line of TEXT, which is the whole point of thread tiles (it is how you tell one thread's windows from another's). Windows gives no way to ask the shell for a smaller overlay slot, so pup composites the badge at this percent inside the same canvas, anchored away from the text. Added v2.0.262 after John: "the overlay tends to cover up your bottom line of text and i'm finding that the text is super valuable so i want to be able to see it." | Two keys underneath the ladder, still settable directly and surfaced by `pup_status`: