app
Pup - the AI's own browser
Public Made by Adomby adom
pup gives your AI a real browser on your desktop that it drives completely, in the background, signed in as you: windows that never jump in front of your work, one shared profile that learns your logins, and every window labeled on the taskbar with its AI thread's name.
← Commit history
Stop depending on SVG in the badge compositor — this is why John kept seeing 'only the Adom mark'. Every fallback I added was SVG (the plate, the glyph), and sharp requires librsvg to rasterise SVG and silently THROWS without it, so each one produced nothing while the Adom mark — a PNG — rendered fine. That also explains the earlier 'invisible plate'. Both fallbacks are now built from a raw pixel buffer via sharp create() plus PNG assets, with no SVG anywhere in the path, so a window with no usable favicon gets a solid Adom-teal tile as its MAIN image and the badge can never render as a lone corner mark. Also added explicit logging when the fallback itself fails, so a silent compositor failure can no longer hide.
4 files changed
+18−20
adom-bridge-puppeteer-manifest.json+4−4@@ -1,10 +1,10 @@ { "manifest_version": 1, "name": "puppeteer",- "version": "1.9.207",- "url": "https://wiki.adom.inc/download/adom/adom-desktop-puppeteer-bridge/1.9.207/adom-bridge-puppeteer-v1.9.207.zip",- "sha256": "4020850aa27509e51ec859489b66b6f583b753ff3d592b10f66f0fad780e10ba",- "size": 437858,+ "version": "1.9.208",+ "url": "https://wiki.adom.inc/download/adom/adom-desktop-puppeteer-bridge/1.9.208/adom-bridge-puppeteer-v1.9.208.zip",+ "sha256": "1edb6716021189abd7d1c7b3bfa3dcba1d9b8663687b82e645fed438ab2f2bf5",+ "size": 437936, "verbPrefixes": [ "browser_", "desktop_recorder_",
src/BRIDGE_VERSION+1−1@@ -1 +1 @@-1.9.207+1.9.208
src/bridge.json+1−1@@ -2,7 +2,7 @@ "manifest_version": 1, "name": "puppeteer", "displayName": "Puppeteer (Chrome for Testing + Native)",- "version": "1.9.207",+ "version": "1.9.208", "description": "Drives a browser ALREADY on the machine \u2014 installed Chrome, else Microsoft Edge (every Windows PC ships with Edge) \u2014 launched with a FRESH isolated profile, so the common case has NO ~150 MB Chrome-for-Testing download and it never touches the user's real tabs/logins. Binds its local server to LOOPBACK (127.0.0.1) only, so no Windows Firewall 'allow Node through the firewall' prompt ever pops. Chrome for Testing is fetched only as a LAST RESORT if the machine has no Chromium browser at all. SPAWN-VERIFIED fallback: pup tries each detected browser (Chrome \u2192 Edge \u2192 CfT) and actually launches it, falling through to the next if one won't start (and handling browsers like Edge that relaunch onto another PID), so a corrupt/partial install never hard-fails an open. The browser that launches is cached as the default (persisted across restarts) so it isn't re-probed each time. On spawn the bridge SELF-WARMS: detects browsers + disk, and only if the box has no Chrome/Edge and no cached CfT does it background-fetch CfT so the first open is instant. browser_use pins a specific browser (chrome | edge | cft | auto); {browser:'chrome',install:true} downloads & installs REAL Google Chrome (user-scoped, no admin) on an Edge-only box. browser_readiness (READ-ONLY) reports which browser will be used + the full candidate list + the default + free disk. Every failure returns a specific errorCode + _hint (chrome_install_no_disk, chrome_download_network, chrome_install_permission, chrome_stable_not_detected, \u2026). Launches with FULL browser permissions by default for full debug (strictPermissions:true opts out). Headful automation: open/close windows+tabs, navigate, screenshot, eval JS, record. pup is a GENERIC, non-profile browser only \u2014 every session is a fresh isolated Chrome/Edge process, never the user's real signed-in browser; profile defaults to sessionId. To drive the user's REAL Chrome/Edge (their profile, cookies, SSO), use the Adom browser EXTENSION's nbrowser_* verbs \u2014 a separate bridge, not pup's job. macOS (v1.9.74+): full parity with mac-native mechanics \u2014 background-by-default is the app-level hide (windows stay drivable/screenshottable while hidden), raise/lower map to unhide+activate/hide, browser_alert_window posts a native toast whose click focuses the window, browser_use {browser:'chrome',install:true} installs Chrome from the official dmg, and taskbar identity/badging remains Windows-only.", "homepage": "https://wiki.adom.inc/adom/adom-desktop", "author": "Adom Inc.",
src/server.js+12−14@@ -3949,14 +3949,10 @@ async function applyAppOverlay(session, sessionId) { // 2.2px strokes — nearly the taskbar's own colour, and far too fine to survive the ~16px slot, // so the whole glyph vanished and only the teal corner mark read (the exact dark-on-dark // mistake made earlier today with the badge plate). Solid bright teal fill, dark heavy strokes.- const glyph = Buffer.from('<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 48 48">'- + '<rect x="0" y="0" width="48" height="48" rx="10" fill="#12e0c4"/>'- + '<circle cx="24" cy="24" r="14" fill="none" stroke="#06282a" stroke-width="4"/>'- + '<ellipse cx="24" cy="24" rx="6" ry="14" fill="none" stroke="#06282a" stroke-width="3.4"/>'- + '<path d="M10 24 H38" stroke="#06282a" stroke-width="3.4"/></svg>'); try {+ // v1.9.208: raw pixels, NOT SVG (sharp throws on SVG without librsvg — see note below). const sharpG = require('sharp');- src = { b64: (await sharpG(glyph).resize(48, 48).png().toBuffer()).toString('base64'), mime: 'image/png', href: 'generic:no-favicon' };+ src = { b64: (await sharpG({ create: { width: 48, height: 48, channels: 4, background: { r: 18, g: 224, b: 196, alpha: 1 } } }).png().toBuffer()).toString('base64'), mime: 'image/png', href: 'generic:no-favicon' }; console.log(`[overlay] "${sessionId}" no favicon anywhere in this window — using the generic glyph so the badge is never bare`); } catch (e) { session._appOverlay = false;@@ -4009,15 +4005,17 @@ async function applyAppOverlay(session, sessionId) { // precisely the "no main overlay icon" he kept pointing at, through five revisions. // Any undecodable favicon now falls back to the glyph, so a badge can NEVER be mark-only. if (!iconPng) {+ // v1.9.208 — NEVER DEPEND ON SVG. John kept seeing "only the Adom mark", and the reason my+ // fallbacks never appeared is that they were all SVG: sharp needs librsvg to rasterise SVG+ // and silently THROWS without it. The Adom mark renders because it is a PNG. That also+ // explains the earlier "invisible plate". So the fallback is now built from a raw pixel+ // buffer (sharp `create`, no SVG) plus the mark PNG — both guaranteed to decode. A window+ // with no usable favicon gets a solid Adom-teal tile as its MAIN image, so the badge always+ // has one and never renders as a lone corner mark. try {- const gsvg = Buffer.from('<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 48 48">'- + '<rect x="0" y="0" width="48" height="48" rx="10" fill="#12e0c4"/>'- + '<circle cx="24" cy="24" r="14" fill="none" stroke="#06282a" stroke-width="4"/>'- + '<ellipse cx="24" cy="24" rx="6" ry="14" fill="none" stroke="#06282a" stroke-width="3.4"/>'- + '<path d="M10 24 H38" stroke="#06282a" stroke-width="3.4"/></svg>');- iconPng = await sharpMod(gsvg).resize(48, 48).png().toBuffer();- console.log(`[overlay] "${sessionId}" favicon found but UNDECODABLE (${src.mime || 'unknown mime'}) — using the generic glyph so the badge is never mark-only`);- } catch (e) {}+ iconPng = await sharpMod({ create: { width: 48, height: 48, channels: 4, background: { r: 18, g: 224, b: 196, alpha: 1 } } }).png().toBuffer();+ console.log(`[overlay] "${sessionId}" no usable favicon (${(src && src.mime) || 'none'}) — using the solid Adom-teal tile as the main image (never mark-only)`);+ } catch (e) { console.log(`[overlay] "${sessionId}" fallback tile FAILED: ${e.message}`); } } // v1.9.191 (John's design): a TRULY BRANDED badge = the page's own favicon as the main // image, with the Adom mark tucked into the LOWER-RIGHT corner, so one glance says both