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remove Clamping section

Caleb ·3371f3e217 ·2mo ago ·parent 657c60f
1 file changed −11
README.html−11
@@ -281,17 +281,6 @@ <p>Another user scaffold is shown in Figure 8, below. This provides additional options for molecule sizing, but lacks slots for clamping due in part to the tighter spacing of machine pin contacts.</p> <div class="figfloat"><figure class="fig"><img src="https://wiki.adom.inc/adom/molecule-design-guide/render/assets/wp18.png" loading="lazy" alt=""> </figure><p class="figcap">Figure 8: User Scaffold (4mm Pitch)</p></div>-<h4>Clamping</h4>-<p>Clamps are used to establish a temporary mechanical connection between two layers in the project. This allows projects to be assembled and disassembled layer by layer. With multiple devices stacked on top of each other, clamps can be used to ensure pincers are able to remove top-most devices without inadvertently removing lower devices. Some typical application where clamps would be useful include:</p>-<ul>-<li>Placing one scaffold onto another</li>-<li>Placing one molecule onto another</li>-<li>Use of a molecule where non-negligible forces or vibrations are induced, e.g. motors and other electromechanical devices</li>-</ul>-<div class="figfloat"><figure class="fig"><img src="https://wiki.adom.inc/adom/molecule-design-guide/render/assets/wp03.png" loading="lazy" alt=""><img src="https://wiki.adom.inc/adom/molecule-design-guide/render/assets/wp04.png" loading="lazy" alt="">-</figure><p class="figcap">Figure 9: Early Prototype of a Clamp (Two Views)</p></div>-<div class="figfloat"><figure class="fig"><img src="https://wiki.adom.inc/adom/molecule-design-guide/render/assets/wp05.png" loading="lazy" alt="">-</figure><p class="figcap">Figure 10: A Clamp Connecting Two Scaffolds</p></div> <h2>Molecules</h2> <p>As mentioned in the introduction, a molecule is a PCB that adheres to Adom Industries’ design rules. These design rules can be applied to make a molecule out of a single resistor, sensors, microcontrollers, and vastly more complex systems. The purpose of these design rules is to facilitate robotically automated prototyping of electronics. Thus, every electronic component can be onboarded into our factory in molecule form.</p> <p class="figcap">Table 2: Comparison of Traditional PCBs and Molecules</p>