Merge PR #350: CAM (cam_job: setup, toolpaths, machining time, G-code) and exploded renders that work on big assemblies…
match master (lands in 1.13.22 with variants and silkscreen_prep) and add-in 1.0.27
CAM and big-assembly exploded renders (PR #27 by Drew Owens); add-in 1.0.27
CAM (cam_tools, cam_job, cam_inspect) and exploded renders that work on big assemblies
variants (list) and silkscreen_prep, unreleased
Merge PR #349: Exploded-view animations for operators and photoreal renders: exploded_view_render and render_image (fea…
match master (lands in 1.13.21 with replicate_layout) and add-in 1.0.26
Exploded-view renders and render_image (PR #26 by Drew Owens); add-in 1.0.26
Exploded-view animations for operators (exploded_view_render) and photoreal renders (render_image)
fusion-design-efficiency is a user skill
Merge PR #346: Design efficiency: efficiency_report, moves without snapshots, patterns of features and components, and…
match master (1.13.16 and 1.13.17 released; this lands as 1.13.18) and add-in 1.0.25
Design efficiency (PR #25 by Drew Owens); add-in 1.0.25
Design efficiency: efficiency_report, moves that edit the initial position, patterns of features, faces and components,…
Merge PR #344: Mechanical BOM that reads a large real assembly right: views, make/buy reasons, kits, libraries, wires,…
match master's CHANGELOG (1.13.16 released; this lands as 1.13.17) and add-in 1.0.24
Mechanical BOM for large real assemblies (PR #24 by Drew Owens); add-in 1.0.24
Mechanical BOM that reads a large real assembly right: views, make/buy reasons, kits, libraries, wires, cut and order l…