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Merge PR #401: Efficiency playbook: position parts, add joints only when the human asks (docs/position-dont-joint -> master) merge

Colby Knox ·2d43098622 ·8d ago ·parents 6a8916a, 91699f3

Showing changes introduced by the merge (against its first parent).

1 file changed +5−2
skills/fusion-design-efficiency/SKILL.md+5−2
@@ -49,8 +49,11 @@ Run it before and after a change, and before calling a build done.      `method: "capture"` gave 9 snapshots and 21 items. 3. **Ground static parts to their parent** (`groundedToParent: true`) once placed. Later position    changes then cannot drift them.-4. **Use joints only where motion matters.** Rigid groups beat many rigid joints. Autodesk lists joint-   solving as a large-assembly slowdown.+4. **Position parts; add joints only when the human asks.** Place every occurrence with its transform+   (the pose at insert, or `occurrence_update`) and stop there. Positioned parts stay put unless+   someone drags them. Joints, rigid groups and motion links are solved again on every compute, and+   Autodesk lists joint solving as a large-assembly slowdown, so add one only for motion or a+   mechanism the human asked to drive. When one is asked for, a rigid group beats many rigid joints.  ## Repeated parts