app
Circuit Trace Generators
Public Made by Adomby adom
Two dependency-free, seeded circuit-background generators: a seamless torus tile with ambient or progressive reveal, and the v9 continuous field with obstacles, scroll reveal, and five ambient systems.
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Publish 0.1.2
5 files changed
+27−14
README.md+25−12@@ -86,6 +86,11 @@ a hard ceiling. Animation presets: **None** (the page default, a static board), **Fireflies**, **Swarm**, **Cursor sparks**, **Slow streams**. +++The demo splits its knobs into two panels, Generation tuning and Animation+tuning, each with its own reset scoped to just its own sliders.+ ### Headless CLI ```bash@@ -137,19 +142,27 @@ count, route-length distribution, stroke, via count, and orientation mix), **Dense**, **Diagonal sweep**, **Broad swirl**, **Sparse**. Geometry presets never touch motion settings; the two preset rows are independent. -### Two animation systems--- **Original conductor** (`circuit-animation-conductor.js`) is the full system:- ambient currents, breathing endpoint nodes, core and halo packets, convoys,- timed spatial waves, pointer wake, endpoint flashes.-- **Adom handshake** (`circuit-animation-handshake.js`) is the restrained- alternative. Each transaction charges a source via, traverses one complete trace- once, settles into its destination via, and sends a dim acknowledgement back. It- uses exact polyline intervals instead of wrapping dashes, never flood-lights the- field, and avoids the protected hero-copy reading zone. Only `maxHandshakes` (3)- transactions coexist, so per-frame work does **not** grow with geometry density.- That is the reason to reach for it on a dense board.+### Animation systems++Four presets, in the demo's Animation row:+ - **None** mounts only the static SVG and creates no animation layer at all.+- **Conductor** (`circuit-animation-conductor.js`) is the full system: ambient+ currents, breathing endpoint nodes, core and halo packets, convoys, timed+ spatial waves, pointer wake, endpoint flashes.+- **Routed field** (`animationSystem: "adom"`, implemented in `v4`) is a third+ system, not a retune of the conductor. It drives a slow angled sweep across the+ board (`sweepDuration` 15.2 s, `sweepAngle` 18°) plus periodic blooms that light+ traces near a moving cursor, capped at three concurrent blooms.+- **Handshake** (`circuit-animation-handshake.js`) is the restrained alternative.+ Each transaction charges a source via, traverses one complete trace once,+ settles into its destination via, and sends a dim acknowledgement back. It uses+ exact polyline intervals instead of wrapping dashes, never flood-lights the+ field, and avoids the protected hero-copy reading zone. Only `maxHandshakes`+ (3) transactions coexist, so per-frame work does **not** grow with geometry+ density. That is the reason to reach for it on a dense board.++ ### API
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package.json+1−1@@ -2,7 +2,7 @@ "slug": "circuit-trace-generators", "title": "Circuit Trace Generators", "type": "app",- "version": "0.1.1",+ "version": "0.1.2", "description": "Two dependency-free, seeded SVG generators for the Adom Nitrogen hero background: a tiling router that emits a seamless 900x450 PCB-trace tile from a torus occupancy grid, and a field router that packs one continuous non-repeating trace field using a flow field and seeded vortices.", "tags": [ "svg",
page.json+1−1@@ -2,7 +2,7 @@ "slug": "circuit-trace-generators", "title": "Circuit Trace Generators", "type": "app",- "version": "0.1.1",+ "version": "0.1.2", "description": "Two dependency-free, seeded SVG generators for the Adom Nitrogen hero background: a tiling router that emits a seamless 900x450 PCB-trace tile from a torus occupancy grid, and a field router that packs one continuous non-repeating trace field using a flow field and seeded vortices.", "tags": [ "svg",