molecule
BQ25792 Charger
Public Made by Adomby adom
Buck-boost 1S-4S battery charger board (TI BQ25792) with 14 Adom machine pins, by Adonis
← Commit history
LAYER SHADOWS WORKING (ralph-tested 26.7% pixel delta): PCSS+softTransparentShadow rendered NO shadows in this scene; plain PCF medium does. Root cause of 5 rounds of 'still no layer shadows'
3 files changed
+16−8
package.json+1−1@@ -2,7 +2,7 @@ "slug": "bq25792-charger", "title": "BQ25792 Charger", "type": "component",- "version": "0.1.75",+ "version": "0.1.76", "description": "BQ25792 Charger - buck-boost 1S-4S battery charger board by Adonis, with real 3D copper traces and measured stackup.", "tags": [ "hardware"
page.json+10−3@@ -4,9 +4,16 @@ "slug": "bq25792-charger", "title": "BQ25792 Charger", "brief": "Buck-boost 1S-4S battery charger board (TI BQ25792) with 14 Adom machine pins, by Adonis",- "version": "0.1.75",+ "version": "0.1.76", "tags": [- "hardware"+ "adom",+ "adom-modular",+ "component",+ "charger",+ "battery",+ "bq25792",+ "power",+ "usb-c" ], "license": "proprietary", "component": {@@ -49,7 +56,7 @@ "email": "[email protected]" }, "visibility": "public",- "description": "BQ25792 Charger - buck-boost 1S-4S battery charger board by Adonis, with real 3D copper traces and measured stackup.",+ "description": "BQ25792 Charger - a buck-boost 1S-4S battery charger board (Texas Instruments BQ25792) designed by Adonis in Fusion 360, with 14 Adom machine pins for the modular stack. Interactive colored 3D model, schematic and layout views.", "dependencies": {}, "files": [ "README.md",
readme.html+5−4@@ -394,11 +394,12 @@ exported bodies + design rules.</p> if("angle" in SHADOW_LIGHT) SHADOW_LIGHT.angle=0.45; try{ SHADOW_GEN.forceBackFacesOnly=false; // thin quads/planes must cast- SHADOW_GEN.usePercentageCloserFiltering=false;- SHADOW_GEN.useContactHardeningShadow=true; // PCSS: crisp near contact, soft with distance- SHADOW_GEN.contactHardeningLightSizeUVRatio=0.08;+ // PCF, NOT PCSS: useContactHardeningShadow + enableSoftTransparentShadow render NO+ // shadows at all in this scene (ralph-tested: 0.0% pixel change; plain PCF = 26.7%).+ SHADOW_GEN.usePercentageCloserFiltering=true;+ SHADOW_GEN.filteringQuality=B().ShadowGenerator.QUALITY_MEDIUM; // medium = softer edges than HIGH+ SHADOW_GEN.useContactHardeningShadow=false; SHADOW_GEN.transparencyShadow=true; // translucent layers cast their ARTWORK, not solid slabs- SHADOW_GEN.enableSoftTransparentShadow=true; }catch(e){} }else{ // fallback: build a PCF spot matching the bundle's recipe