molecule
BQ25792 Charger
Public Made by Adomby adom
Buck-boost 1S-4S battery charger board (TI BQ25792) with 14 Adom machine pins, by Adonis
← Commit history
classify whole OCCURRENCES (group leaf meshes by top-level node) so each machine pin is anchored as a unit, not split between layers
3 files changed
+26−20
package.json+1−1@@ -2,7 +2,7 @@ "slug": "bq25792-charger", "title": "BQ25792 Charger", "type": "component",- "version": "0.1.51",+ "version": "0.1.52", "description": "BQ25792 Charger - buck-boost 1S-4S battery charger board by Adonis, with real 3D copper traces and measured stackup.", "tags": [ "hardware"
page.json+10−3@@ -4,9 +4,16 @@ "slug": "bq25792-charger", "title": "BQ25792 Charger", "brief": "Buck-boost 1S-4S battery charger board (TI BQ25792) with 14 Adom machine pins, by Adonis",- "version": "0.1.51",+ "version": "0.1.52", "tags": [- "hardware"+ "adom",+ "adom-modular",+ "component",+ "charger",+ "battery",+ "bq25792",+ "power",+ "usb-c" ], "license": "proprietary", "component": {@@ -49,7 +56,7 @@ "email": "[email protected]" }, "visibility": "public",- "description": "BQ25792 Charger - buck-boost 1S-4S battery charger board by Adonis, with real 3D copper traces and measured stackup.",+ "description": "BQ25792 Charger - a buck-boost 1S-4S battery charger board (Texas Instruments BQ25792) designed by Adonis in Fusion 360, with 14 Adom machine pins for the modular stack. Interactive colored 3D model, schematic and layout views.", "dependencies": {}, "files": [ "README.md",
readme.html+15−16@@ -238,23 +238,22 @@ exported bodies + design rules.</p> await B().SceneLoader.AppendAsync("", new File([compBytes],"components.glb",{type:"model/gltf-binary"}), sc, null, ".glb"); try{ if(viewer.toggleAxes) viewer.toggleAxes("world",false); }catch(e){} {- const all=sc.meshes.slice(pre).filter(m=>m.getTotalVertices&&m.getTotalVertices()>0), pins=[], comps=[];- all.forEach(function(m){+ const all=sc.meshes.slice(pre).filter(m=>m.getTotalVertices&&m.getTotalVertices()>0);+ // group leaf meshes by their top-level OCCURRENCE node (the child of __root__ that is+ // their highest ancestor) so a whole component/pin is classified together, not per sub-part.+ function topOcc(m){ let n=m, p=m.parent; while(p && !/__root__/.test(p.name||"")){ n=p; p=p.parent; } return n; }+ const groups=new Map();+ all.forEach(function(m){ const k=topOcc(m); if(!groups.has(k)) groups.set(k,[]); groups.get(k).push(m); });+ const pins=[], comps=[];+ groups.forEach(function(meshes){+ // combined world bbox of the whole occurrence+ let mnx=1e9,mny=1e9,mnz=1e9,mxx=-1e9,mxy=-1e9,mxz=-1e9;+ meshes.forEach(function(m){ try{ m.computeWorldMatrix(true); const b=m.getBoundingInfo().boundingBox; mnx=Math.min(mnx,b.minimumWorld.x);mny=Math.min(mny,b.minimumWorld.y);mnz=Math.min(mnz,b.minimumWorld.z);mxx=Math.max(mxx,b.maximumWorld.x);mxy=Math.max(mxy,b.maximumWorld.y);mxz=Math.max(mxz,b.maximumWorld.z);}catch(e){} });+ const cx=(mnx+mxx)/2, cy=(mny+mxy)/2, tall=(mxz-mnz)>3*mm, thru=mnz< -0.3*mm; let isPin=false;- try{- m.computeWorldMatrix(true);- const bb=m.getBoundingInfo().boundingBox, mn=bb.minimumWorld, mx=bb.maximumWorld;- const cx=(mn.x+mx.x)/2, cy=(mn.y+mx.y)/2;- const tall=(mx.z-mn.z)>1.8*mm; // machine pins stand tall- for(const p of MP){- if(cx>=mn.x-0.5*mm && Math.abs(cx-p[0])<1.6*mm && Math.abs(cy-p[1])<1.6*mm){- // footprint covers an MP location- if(mn.x-1*mm<=p[0]&&mx.x+1*mm>=p[0]&&mn.y-1*mm<=p[1]&&mx.y+1*mm>=p[1]){ isPin=true; break; }- }- }- if(!isPin && tall && mn.z< -0.3*mm){ isPin=true; } // tall through-hole = pin/contact- }catch(e){}- (isPin?pins:comps).push(m);+ for(const p of MP){ if(mnx-0.8*mm<=p[0]&&mxx+0.8*mm>=p[0]&&mny-0.8*mm<=p[1]&&mxy+0.8*mm>=p[1]){ isPin=true; break; } }+ if(!isPin && tall && thru) isPin=true; // tall through-hole occurrence = a pin/contact+ (isPin?pins:comps).push.apply(isPin?pins:comps, meshes); }); attach("components", comps); attach("tht", pins);