molecule
BQ25792 Charger
Public Made by Adomby adom
Buck-boost 1S-4S battery charger board (TI BQ25792) with 14 Adom machine pins, by Adonis
← Commit history
4 corner machine pins only in the machine-pins layer; play/pause as icons (bars/triangle)
3 files changed
+16−10
package.json+1−1@@ -2,7 +2,7 @@ "slug": "bq25792-charger", "title": "BQ25792 Charger", "type": "component",- "version": "0.1.53",+ "version": "0.1.54", "description": "BQ25792 Charger - buck-boost 1S-4S battery charger board by Adonis, with real 3D copper traces and measured stackup.", "tags": [ "hardware"
page.json+10−3@@ -4,9 +4,16 @@ "slug": "bq25792-charger", "title": "BQ25792 Charger", "brief": "Buck-boost 1S-4S battery charger board (TI BQ25792) with 14 Adom machine pins, by Adonis",- "version": "0.1.53",+ "version": "0.1.54", "tags": [- "hardware"+ "adom",+ "adom-modular",+ "component",+ "charger",+ "battery",+ "bq25792",+ "power",+ "usb-c" ], "license": "proprietary", "component": {@@ -49,7 +56,7 @@ "email": "[email protected]" }, "visibility": "public",- "description": "BQ25792 Charger - buck-boost 1S-4S battery charger board by Adonis, with real 3D copper traces and measured stackup.",+ "description": "BQ25792 Charger - a buck-boost 1S-4S battery charger board (Texas Instruments BQ25792) designed by Adonis in Fusion 360, with 14 Adom machine pins for the modular stack. Interactive colored 3D model, schematic and layout views.", "dependencies": {}, "files": [ "README.md",
readme.html+5−6@@ -76,7 +76,7 @@ <button class="fbtn" id="btn-fs" type="button" title="Fullscreen">Fullscreen</button> </div> <div id="layers-panel"><div class="lp-title"><span class="grip" title="drag">::</span> Layers</div><div id="lp-rows"></div><div id="lp-order">order: -</div></div>- <div id="scrub-wrap"><button id="btn-play" class="fbtn" type="button" title="Play/pause">Pause</button><input id="scrub" type="range" min="0" max="1000" value="0"></div>+ <div id="scrub-wrap"><button id="btn-play" class="fbtn" type="button" title="Play/pause" style="min-width:34px;font-size:13px">❚❚</button><input id="scrub" type="range" min="0" max="1000" value="0"></div> <span id="vstatus">starting viewer...</span> </div> </div>@@ -231,8 +231,7 @@ exported bodies + design rules.</p> // PER-PART components (non-join export keeps each occupant as its own mesh). Classify by // XY against the 14 machine-pin positions from the CPL: a mesh whose footprint covers an // MP position is a machine pin -> anchored layer; everything else -> Components.- const MP=[[1.2,1.2],[1.2,25.2],[49.2,25.2],[49.2,1.2],[19.2,1.2],[21.2,1.2],[23.2,1.2],- [25.2,1.2],[27.2,1.2],[19.2,15.2],[19.2,17.2],[19.2,11.2],[19.2,9.2]].map(p=>[p[0]*mm,p[1]*mm]);+ const MP=[[1.2,1.2],[1.2,25.2],[49.2,25.2],[49.2,1.2]].map(p=>[p[0]*mm,p[1]*mm]); const compBytes=await loadPngBytes(R+"grp-components-parts.glb.png"); let pre=sc.meshes.length; await B().SceneLoader.AppendAsync("", new File([compBytes],"components.glb",{type:"model/gltf-binary"}), sc, null, ".glb");@@ -252,7 +251,7 @@ exported bodies + design rules.</p> const cx=(mnx+mxx)/2, cy=(mny+mxy)/2, tall=(mxz-mnz)>3*mm, thru=mnz< -0.3*mm; let isPin=false; for(const p of MP){ if(mnx-0.8*mm<=p[0]&&mxx+0.8*mm>=p[0]&&mny-0.8*mm<=p[1]&&mxy+0.8*mm>=p[1]){ isPin=true; break; } }- if(!isPin && tall && thru) isPin=true; // tall through-hole occurrence = a pin/contact+ (isPin?pins:comps).push.apply(isPin?pins:comps, meshes); }); attach("components", comps);@@ -468,8 +467,8 @@ exported bodies + design rules.</p> (card.requestFullscreen?card.requestFullscreen():Promise.reject()).catch?.(function(){ set("fullscreen blocked in the embed - open the readme URL directly"); }); }); const btnPlay=document.getElementById("btn-play");- function play(){ mode="anim"; dir=(u>=1)?-1:1; holdT=0; setBtns(btnAnim); set("animating"); btnPlay.textContent="Pause"; if(resumeTimer){clearTimeout(resumeTimer);resumeTimer=null;} }- function pause(){ mode="manual"; setBtns(null); set("paused"); btnPlay.textContent="Play"; }+ function play(){ mode="anim"; dir=(u>=1)?-1:1; holdT=0; setBtns(btnAnim); set("animating"); btnPlay.innerHTML="❚❚"; if(resumeTimer){clearTimeout(resumeTimer);resumeTimer=null;} }+ function pause(){ mode="manual"; setBtns(null); set("paused"); btnPlay.innerHTML="▶"; } btnPlay.addEventListener("click",function(){ if(mode==="anim") pause(); else play(); }); scrub.addEventListener("input",function(){ pause(); set("scrubbing");